any media no prototype aloud because they-er usually buggy
any media no prototype aloud because they-er usually buggy
seeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeega
If glitch + cliche = gliche (I learned a new word!), then I'll have to go with the Super Mario Brother's minus world. It's about as cliche a glitch as I can think of.
I own Stargazers for the Famicom.
I played the ROM before and thought it had to be corrupt because nobody could release such a broken game.
I was wrong.
(and I bought it before it became somewhat famous)
Though I also own Maka-maka for SFC. While not as glitched, it still has a few major "WTF how could leave that in?" bugs.
Isn't glitche an Italian dessert?
“The world has, forever and always, been brimming with shit-heads.” - Dana Gould
tloz.
Action 52 (NES). Sometimes I think everything except the intro and game select screen is a glitch.
For me it's many of the Sonic games especially the later ones. Sonic Adventure games, Sonic Heroes, Sonic '06... the camera glitches mixed with bottomless pits just really messes you up. With the two Dreamcast titles sometimes it's just that the area didn't load quite correctly. If one of the rings needed for the light speed dash doesn't appear when you first get it, you're going to have a really hard time escaping that sewer.
Sonic's Ultimate Genesis Collection for PS3 had some audio glitches that didn't always happen but were there. One time the power sneakers music effect didn't stop even after the power wore off and was fast until the level was completed. Then there was a time when I went Super Sonic and the music didn't kick in so the normal level music played the whole time.
Another game to consider is Goldeneye 007 for Nintendo 64. It has more glitch related cheats in it than any other I can think of. Go back into the facility vent, make your remote mines float in the air by blowing up four monitors at once, use fast animation cheat at the cradle to make James Bond go flying into the air and then the helicopter has to catch up with him, use fast animation in the Egyptian temple to make Baron Samedi laugh his head off in the ending sequence, look through the wall in "Surface" to see enemies coming and shoot them before they see you, the paintbrush trick in the Dam, stick infinite remote mines together to form a stick of them on a gun turret and watch the messed up looking thing spin around in circles, shoot an ammo box in multiplayer and watch it break in half giving you more, walk into a wall and find a secret hiding place, throw a remote mine on glass and shoot the glass without touching the mine and watch it stay suspended in the air where the glass was, and probably more.
You probably know this one given the others you've listed already but I wanted to mention it. In multiplayer, you can throw a proximity mine directly onto an ammo box, then take the ammo box. As expected you can't see the mine anymore, except you didn't take it back, the game still considers it there. Someone who attempts to pick up the ammo box that respawns will get a nasty surprise.