Didn't see a single Wii on the shelf until mid 2008, now I could walk into any store and buy a Wii U.
Nintendo needs something like Pikmin 3 badly.
Didn't see a single Wii on the shelf until mid 2008, now I could walk into any store and buy a Wii U.
Nintendo needs something like Pikmin 3 badly.
Be like Microsoft. Buy more third party support. You know they paid off Capcom to develop Resident Evil Revelations and make Monster Hunter a Nintendo exclusive property for this gen. PlatinumGames titles don't sell so you know they were dirt cheap in acquiring some exclusives from them.
Nintendo needs to start paying off more developers to make exclusive titles for the Wii U. Atleast until they solidify themselves as a solid investment. Because right now, aside from Nintendo exclusives, there are few exclusive titles I and many other people want from them right now.
Last edited by Leo_A; 01-01-2013 at 05:53 PM.
Bowling is the only one I enjoyed. The rest are pure gimmick.
If Nintendo's Wii U online store is as pitifully weak as the Wii's, you can count me out until they're practically giving the system away five to six years from now. Apart from Neo-Geo games, how many arcade games came out on the Virtual Console? Like 15? Inexplicably, I never saw Contra or Bionic Commando make their way to the NES' Virtual Console, and NOA's chief douche bag, Reggie, mocks the idea of ever bringing Earthbound to the Virtual Console. Overall, Nintendo fumbled in the downloadable world with the Wii and I haven't read anything to assuage my concerns over the same being the case with the Wii U.
Honestly, I kinda hope Nintendo gets a wakeup call with the Wii U in terms of lackluster sales, causing them to pull their head out of their ip filled arse and make the kind of "duh" decisions that are needed to keep from unnecessarily alienating and frustrating gamers.
Bleh... I'm starting to feel extra crabby from the flu vaccine I just got so I'll quit my bitching.
The virtual console should have been absolutely flooded with games. There must be some prohibitive factor involved in getting third party games up there because we should be seeing much more than we do. For example, why isn't every SMS game on there? It seems to me that putting a game up there is a relatively cheap and easy thing to do. There's no manufacturing or r and d cost. That said, I do enjoy a fair amount of the offerings on the vc. I just wish there were more.
The eshop is ass right now as well. There are only about 5 games on there that aren't retail releases, and none of them look that cool.
I did read in game informer that they are planning to get virtual console games playable on the tablet, but there's no mention of when that's going to happen.
I think you guys are underestimating what games Nintendo is allowed to put on the VC. Contra and Bionic Commando aren't Nintendo first-party titles. So its on Konomi and Capcom to prioritize their release. Not Nintendo. And that can pretty much explain any glaring omission on the VC.
New Comics for the Week of 10-03-12
Blame Itoi for that, not Reggie. He put a bunch of stuff in his game that wouldn't fly in present day copyright wise. There are only three things in that game that need to be changed/removed: the name of one enemy, the replacement of a sampled Chuck Berry song, and the Sky Runner song. That's it. The only thing that's kept the game in limbo for so long was the last one, apparently Itoi and NCL think they would have to write a new song for that ONE SCENE. They'd replace the Chuck Berry song just fine, why not the ONE SCENE with the Sky Runner?
To get your content released on the Virtual Console, you had to all but sign your life away to Nintendo. Both Konami and Capcom have publically stated that they submitted their entire 8/16 bit console library's of nonlicensed content to Nintendo. And in at least one instance, we know that Nintendo passed something over since they felt like it would promote something on the competition (NES Bionic Commando back around when Capcom was reviving the franchise elsewhere).
The ball is in Nintendo's court where Capcom and Konami are concerned. Nintendo has the rights to that content and it's their job now to get things reviewed by the ESRB, decide when and what is released, and for how much.
Man, the local Craigslist market has me extremely tempted to get a Wii U. I've seen a couple of different people selling brand new, in the box, basic versions for $220 straight up.
$220 is pretty damn cheap, when you consider the fact that you aren't even paying any tax on it. The thing is, why am I compelled to buy this thing, just for the sake of buying it ? It's like I want to buy the thing just because it seems like it's a good deal to get one so cheap. Problem is, I'd still need to buy Mario.
I made an offer to a guy selling a basic for $220, I said that I would give him $250 if it included Mario. You'd think, getting a brand new Wii U, with the Mario game, out the door for $250 is a screaming deal, but what happens when I finish the Mario game? What the heck am I going to play on it then ? I'd probably rent Zombie U at some point but, there really isn't anything calling my name. Mario isn't even really calling my name that bad, lol... Still, I guess it's just that consumerism bug in me. Have no real need for the thing, but the deal just seems too good.
On many HDTV's, they should look better. The Wii U's upscaling is good enough that comparisons between it and the native 480p output of the Wii look virtually identical.
But let your HDTV's internal scaling chip do the job and you're just as likely to get noticeable degradation as you are a pleasing image.
Last edited by Leo_A; 01-03-2013 at 10:12 PM.
I just don't get how the suits at Nintendo are unable or unwilling to work out a mutually beneficial arrangement between them and the copyright holders of said intellectual properties. With Earthbound just sitting in the back bin of Nintendo's catalog, potential money is lost for all parties concerned.
Surely somewhere there must be a plucky, idealist lawyer who is also a gamer who can set off on an epic quest to make this happen.
That's because so many iOS/Android games are lazy rehashes of traditional handheld or console experiences. Stay away from that crap and the stupid casual games, and you can find some really fun stuff. There are games designed specifically for touch/gyro controls that are actually good, not to mention absurdly cheap compared to traditional portable games. Smartphones also have the advantage of always being on, and the games generally start up fast and get right down to business, unlike 3DS and Vita games that punish the user with load times or a parade of splash screens. Ideally, I'd prefer to play games on something like the JXD S7300 Android tablet, which has full tactile controls like the PSVita, but for convenience, you can't beat a smartphone.