Quote Originally Posted by j_factor View Post
Used games have been around for eons, and it didn't used to be such a big issue. Sure, used games weren't exactly big in the 80s, but they've been big for quite a while. We weren't having these discussions 10-12 years ago. Why is that? Is it just because Gamestop has emerged as the only major chain dealing in used games, after mergers and closures, allowing them to be seen as the sole face of used game sales, and therefore some kind of bogeyman?

Frankly, I don't give a shit if Gamestop is eating into their profits. I'm a consumer, not a shareholder. Put out something that makes me want to buy it, and I will do so. Dicking around with blocking used sales makes me want to buy your product less, not more. I don't really care what's "fair", either. That's not really any of my concern, or anyone else's who's not in the industry. We're not going to gather 'round all the game companies, sing Kumbaya, and evenly distribute our money.
Except that even when they do put out something people want to buy, people buy it used or pirate it or rent it and deprive them of any profit from that subsequent purchase. While I agree with you that we have no obligation to provide subsidies or support for the game industry, it's extremely naive to assume that simply creating a great product will solve all their problems. Similarly, used game sales are driving more and more DLC which is hurting those of us who buy new and hate having to pay more to own the "full" game. I don't know what the solution is, but I have no doubt that the days of physical media are numbered.