I'm getting Duck Tales at $5 because I'm not a fan of digital content. If they want to sell me on a game, make it a $30 3DS or Vita release and there's the possibility that I'll get it day one or close to the release date.
There are a lot of non collector types that purchase a few $60 games here and there, but those of us who collect games might purchase around 10 or more games in the same time frame for anywhere between $20-60. Regardless that I either want to finish off games in my backlog and wait on certain games to drop in price or whether I buy games I'm really interested on day one, I'm spending a lot more towards this industry than your average gamer is. I might be getting more than the average gamer is since I'm not only buying a few games at full price, but I'm spending much more in comparison.
I also agree with Prezz statement. With all the DLC, lack of content, price drops very shortly after release regardless if the game sells well or not, etc, etc, etc, there's no reason to buy games day one anymore. A Duck Tales remake as digital only for $15, even if I was a fan of digital content just wouldn't be worth it considering that there are games like Torchlight and Torchlight 2 offering a ton of content for only $5 more when they first released. Those games like Duck Tales and the HD rereleases of Final Fantasy 10 and 10-2 are leeching off the success of old games I already own. Why pay full price for a game I've played many times over and still already own? Is the experience going to be that different just because it's got higher quality graphics?
But when it comes to price drops, it's almost guaranteed games are going to drop in price within the first couple months of release. Ni No Kuni was $50 just last month at both Gamestop and Amazon. Dead Space 3 and Crysis 3 haven't been out two months yet you could find them at Gamestop last week for $40. Lords of Shadow Mirror of Fate came out this month, a game I got day one, and it's already able to be found for $30. Unless I'm going to play the games the day I get them, which most likely doesn't happen, why am I going to be purchasing the titles earlier when they're dropping this quick?
Then content, quality, etc, is also a big factor as well. Not only games like Twisted Metal where you literally couldn't guarantee that you'd get online within a reasonable period of time until six months after release, long after the community was dead. Playstation All Stars where patch 1.05 has made online literally unplayable. Call of Duty where you're once again getting the exact same experience as last years version. Street Fighter x Tekken where not only does the game suck, but half the roster was already completed prior to the release of the game, only to be held back and sold as $20 DLC. DmC Devil May Cry where most costumes are DLC, playable Vergil is DLC, etc.
I had no problem paying $50 for most of my games last gen because last gen was full of high quality games that were full of content. Maybe certain projects were a bit too ambitious and the quality did suffer because of that, Shadow of the Colossus as an example, but there are certain times where that aspect is overlooked because of how much is put everywhere else. This gen with most games we're paying for we're really paying $60 for day one DLC, day one patches, a lot more patches, and for a very heavy lack of quality, content, or both. I don't think any of that is worth my money. I'm not getting a complete game. I'm spending money for an unfinished product that several community members bitching at a forum is the only reason the developers get off their asses and fix the problems the games have. If I'm really interested in the game then the developer will get my money. Unless they catch that interest, they're going to wait until the inevitable $20-$40 varying price that I buy the game at when I'm actually interested in playing it or whatever price I see qualifies for that as digital.
With all of that being said. Games I am currently getting day one. Dragon's Crown, The Last of Us, and Grand Theft Auto 5.
*edit*
One final thing just to prove how cheap and greedy these developers are. Back when developers didn't realize people would pay ridiculous prices for an old release, Sega, Capcom, Taito, SNK, Atari etc, all released their arcade collections at budget prices. $20 for each of these games was a steal. Now the same developers are getting away releasing these games at $5 a piece or more.
While not a collection, Capcom released Mega Man 9 at an extremely overpriced rate for a game with NES quality graphics and absolute shit level design. Shortly after they released additional modes like time trials, Protoman as an additional character, etc, extra. Stuff that usually comes free with a game we instead have to pay out the ass. That's what happened to this industry and why you'll find many gamers far cheaper. When paying $50 back then, we actually got our money's worth with most games, so when we're getting less of a game this gen, we're only paying what we feel is our money's worth.