What are some of the oddest regional differences you have discovered between Famicom and NES games?
For me, it would be the "drastic change" between a seal and a fluffy, white Topi in Ice Climber.
What are some of the oddest regional differences you have discovered between Famicom and NES games?
For me, it would be the "drastic change" between a seal and a fluffy, white Topi in Ice Climber.
SMB 3 FC is harder: http://themushroomkingdom.net/smb3_j-e.shtml
Castlevania on the FDS has a save option and an easy option. Actually, a number of FDS games have save options that the carts don't. Censorship is huge for a number of games, especially those of a graphic nature like Maniac Mansion. You're going to see that on the SNES/SFC too, though.
Kamen no Ninja Hanamaru vs. Yo Noid. That one's a real head-scratcher. And they did a rather sloppy job with the hit boxes in the conversion.
Here's a similar thread I started a while back about the subject:
http://www.digitpress.com/forum/show...-North-America
Airwolf was two totally different games
Chubby Cherub was known in Japan as Obake no Q-Tarou: Wan Wan Panic - literally Q-Tarou the Ghost: BowWow Panic. The ghost is a character from a Fujiko Fujio manga series titled Obake no Q-Tarou. Since the character would be unfamiliar to most non-Japanese, Bandai changed the ghost into an angel for its North American release and retitled it Chubby Cherub.
In Japanese culture, ghosts are afraid of dogs and so it made sense that beagles and bulldogs are the main enemies. Angels being frightened by dogs doesn't make any sense in western culture, and worse, the game is considered bad and rather ugly.
Bandai reportedly enlisted Fujiko Fujio himself to draw the Cherub on the English cover.
I found this site the other day, It doesn't cover many game but it does cover a few games in depth
http://legendsoflocalization.com/
it explains differences in the Japanese release of the game and the US release and maybe the PAL release but I'm not sure.
What's up with islands? Get more land.
What's up with deserts? Get less sand.
Cool site, thanks
And I can't even play Yo Noid it's just so bad with the hit detection and one hit deaths as it's maddening.
It wasn't strange at the time but looking back it's funny how they turned Dragonball into Dragon Power.
It's also fun to note that Ninja-Kid and Ninja-Kid II are arcade originals by UPL, and released on the Famicom, with Jaleco making games (of a different character and less quality, I think) based off the series too. There's no relationship to the other Ninja Kid, however.
Wasn't Whomp 'Em based on Journey to the West and had Dragon Ball Z type characters?! When we got it, they changed the main character to an American Indian. It irks me to see an American Indian traverse a stage that is definitely "Chinese" looking! Look at those mountains in the background!!