SNES or SuperGrafx?
SNES or SuperGrafx?
There is no Supergrafx version of Super G'NG, just Ghouls 'N Ghosts.
Unless you count the fact that Super G'NG (Choimakaimura) was on the Capcom Generation disc Volume 2, it's an SNES exclusive. Oh, and of course, there is the GBA remake. I never played that, so I wouldn't know what to tell you.
That's it! Next stop: The Junkyard. Population: You!
My college show: The Spirit of Radio, Tuesdays 8-9 p.m. EST = http://www2.etown.edu/clubs_orgs/wwec/listen.asp
That's the only places to get Super G'NG - either on the SNES/SFC, Capcom Generation Vol. 2 (Saturn/PSX) or on the GBA.
OK, let me rephrase this.......
which game is better, the SNES or SuperGrafx one?
I guess that would boil down to which game you like better - Ghouls 'N Ghosts or Super Ghouls 'N Ghosts. With me, it would have to be Ghouls 'N Ghosts, and from what I've heard, the Supergrafx version is so close to the original arcade that it's not funny.
Have you played both G'NG (on any format) and Super G'NG before?
I've played Ghouls 'N Ghosts briefly on MAME. I have never played Super Ghouls 'N Ghosts. To be honest, I thought they were the same game. I thought that "Super" was just a word that they threw on for the SNES. What are some of the differences?Originally Posted by Dire 51
Super G'NG is a totally different game. The levels are all new, as are most of the enemies and bosses. Arthur can no longer shoot up and down, but can do a double jump. There are several new weapons, a new suit of armor (and shields now), and the magician changes you into many different creatures, depending on what armor (or lack thereof) you have on.
Check out the differences here:
Ghouls 'N Ghosts: http://www.geocities.com/theghoulrealm/gng2.html
Super G'NG: http://www.geocities.com/theghoulrealm/gng3.html
cool. thanks!!
No problem. Either way, they're both great games.
Hmm, the SuperGrafx has a lot of the same stuff as the arcade original...but you lose a lot of the pleasant shading and so on. The retro-style PC-E sound effects are pretty awesome.
Now I like Super G'nG a good deal for its original parts, but there's parts about it I don't much like either, like not being able to shoot upwards (though I think the weapons are much less difficult to use than in G'nG thanks in part to the double jump). The better feel of the story is nice too.
Can't forget the SMS version either...the hidden exits make the game feel more adventuresome.
I'd have to see that the SMS version was the most unusual version of G'NG I'd ever played. Shops? Life meters (if I remember correctly)? Stuff like that didn't really fit G'NG, yet Sega made it work.
Yeah, I almost forgot about the life meter. That actually made the game playable by people besides hardcore gamers ;)
If I'd had the other versions back in the day I might've gotten pretty far in them though.
The Genesis version is actually fairly easy to complete. The SMS version I blew through in a couple of days. Super G'NG I've never fully completed, but have gotten all the way to the stage before Sardius, but that's it.
The NES game I can still barely make a dent in.
That blasted NES version :D
Well, as soon as I get a proper system to play some of these G'nG games on I'll try.
I can say that I see no difference in Super G'nG on the GameBoy Player (GBA) between the easiest and hardest difficulties, except the skulls falling out of the tower come out much faster...that second tower gets me every time. Haven't played much at all though (maybe 2 hours?)
I have yet to actually play the GBA version, but from what I've heard it's great. What's your opinion on it?
Capcom got lazy at points. You notice immediately that things have been changed--the whole Castle's appearance has been changed, inside and out, during the intro sequence (besides the bridge sequence which didn't strike me as appreciably different). First off, they've made the castle zoom in from above, and the graphic they use is viewed as if from below--it scales horribly. The inside of the castle is OK, though I wonder what's hard about making the demon fly back OUT the window, instead of offscreen (presumably through the ceiling).
Gameplay is pretty much the same old thing; like Zelda LttP there doesn't seem to be any reduction in the size of graphical detail, and the smaller screen hasn't caused me any problems with enemies offscreen (can't say I've met a Red Arremer yet, though).
Map: The map doesn't simply pan left to right; the map's the same size as before but due to its size the camera moves down and then upwards again to catch all the details. It's nice that nothing had to be sacrificed.
Game structure is quite different with a "arrange" mode (ala Castlevania Chronicles) that has you fighting through a lot of levels, one at a time. I think there's a bunch of new bosses in there. The Map is different as well--it pans left to right but instead of an actual "map" are a bunch of thumbnail images of each level. Rather interesting.
Music isn't bad considering it's on the GBA, not bad at all so far. Sound effects seems right on, and play control is pretty tight.
I'm going to have to find a way to play it at some point.
I've only played the SuperGrafX version.
It's good!
... for your gaming and iPod service needs http://www.oldschoolgamer.com/ For all your Video Game console and iPod upgrade/repair needs!
I saw that they remade the original Cyclops boss from Ghosts 'N Goblins. Interesting...
That's it! Next stop: The Junkyard. Population: You!
My college show: The Spirit of Radio, Tuesdays 8-9 p.m. EST = http://www2.etown.edu/clubs_orgs/wwec/listen.asp