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    I don't see a problem with it, really. The average has always been between $4 and $6, with $5 being the normal price. Jumping the gun straight to $5 seems like cutting out the middle man.

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    Humble Bundle 9

    Trine 2 The Complete Story. Played it on PS3, bored after the first stage. Pretty, but boring as hell.
    Mark of the Ninja
    Eets Munchies Beta
    Brutal Legend

    Pay the average for

    Fez
    Faster than Light

    No interest in any of the games in the first half of the bundle, but I've heard great things about Fez and Faster than Light so I paid the minimum.
    Everything in the above post is opinion unless stated otherwise.

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    I never sat down with my PSN+ copy of Trine 2, mostly because it looked like a pain to play. This version apparently comes with both DLC packs or something. I saw Mark of the Ninja in action on a Backloggery stream, didn't look like something I'd enjoy. Already have two copies of Brutal Legend (PS3 and Steam), FTL is meh and Fez is boring.

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    I only wasted $3.60 then so not much of a loss. Rarely does a new Humble Bundle come out so I'm never really paying out much.

    Hopefully the games that are added to the average next week are good.
    Everything in the above post is opinion unless stated otherwise.

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    Knowing our luck, it'll be Trine, Shank, Shank 2, the original Eets, and the rest of Frozenbyte's games.

    I bought this, despite my dislike of Phil Fish (and me saying that I would never buy his game, in this same forum, months ago) and I did activate Fez on my Steam account. He only got like 72 cents out of my payment so I don't feel too bad for him. The other people who made the game, though...
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    So, how are Fez and Brutal Legend "indie" games, again? Does "indie" just mean "made by a creator with an ego massive enough to have its own orbit" now?

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    How I hate it when I've already bought all the games in a bundle. Of course, they were all bought on sale, and I guess it's nice to support the devs, but nonetheless, I hate it when that happens.

    I think the original Eets was one of the first games I bought on Steam – and never got around to playing, of course.
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    Quote Originally Posted by Tupin View Post
    So, how are Fez and Brutal Legend "indie" games, again? Does "indie" just mean "made by a creator with an ego massive enough to have its own orbit" now?
    I don't like the term indie since it doesn't mean anything the way they're using it. Any developer that funds their own games is independent. Since the developers who work for them are a part of them, Sony, Microsoft, Nintendo, EA, etc, are "indie" developers.

    Thatgamecompany is considered indie, yet they received money from Sony to develop games and Sony has published games for them, games like Shank and Shank 2 were funded and published by EA, among others.

    It doesn't mean anything the way it's being used but it's constantly being thrown around, so I've given up and just started calling them indie developers also. Which the way people look at them are developers that aren't big names that have that have multi billion dollar companies behind them.

    The other thing is how indie games are praised simply for being indie games, and many indie games in my opinion are merely okay. There hasn't been an indie game that I've played that has interested me as much as most larger budget titles. Indie games were overrated when Microsoft was pulling exclusivity for them, Sony's doing the same and it doesn't make them less overrated.

    I really want to complain about Sony because it really makes me want to facepalm because Sony always acts like this about everything they start promoting. Regardless if they're the first ones to the party or not, it's like they drop everything else and promote what we don't give a shit about. Right now it's indie this, indie that, here's an indie there's an indie, everywhere there's a fucking indie. They did it with Vita when the system just came out and they forced touch controls on us on literally every single game even if it was something that could do without touch controls, or if there were perfectly good standard controls they could have used as alternate controls. Last but not least, they did it with the Move when it was first introduced, going out of the way to develop and try to shove shit like Wonderbook down everyones throats when clearly we didn't give a damn. It'd be nice if sometimes Sony would get a fucking clue.

    This is the reason the Vita is failing. They had someone talking to third party developers to get games for Vita and asked the fanbase what we wanted. Instead of listening to what the fans wanted to see, hey, here's yet another fucking indie game we didn't ask for to be ported from the PS3 to Vita. No retail games to put on shelves and get some more sales. To show developers the system is actually selling so they'll be more inclined to not release just ports all day every day on it. Now they have this third party development and localization team. A company within Sony. What's the first two games they're developing to put on the Vita? Borderlands 2 and Epic Mickey 2. Two games no one gives two shits about because if we did, we'd play them on the PS3 or 360. Once again ignoring the very loud fanbase who constantly request games like Final Fantasy Type 0, the Tales games, and many other Japanese games that Americans would actually like yet haven't been localized over here. It's like they completely ignore what their fans ask them for. It took Nintendo quite awhile, but even they listened to their fans with Xenoblade atleast, and guess what. The game sold well so Nintendo is developing X for the Wii U. There's a reason shit doesn't sell well when you bring your fans something we don't even fucking ask for.

    Okay. Rant over. Went from indies over to how Sony is being fucking stupid, because right now all they're thinking of is indie bullshit.

    *edit*

    No offense to indie devs, because while your games are decent. They're decent. That's it. They don't offer the value most full retail games do when it comes to gameplay. Some games do or look like they do. Most don't. As interested as I was in Retro City Rampage for example, I finally started to play it a while ago and the game is incredibly boring. The guy put a lot of work into it sure, but the only thing I really liked about the game was the Bit.Trip mini game in the arcade. The missions were poorly done, you could see where the dialogue tried to be funny by making references that most of us would notice, but the dialogue just sucked and was yet another mark against the game, and killing pedestrians and cops became immediately boring. It's like the dev tried too hard to introduce NES style graphics and 80s references that he forgot to add a good game.
    Last edited by kupomogli; 09-12-2013 at 02:04 AM.
    Everything in the above post is opinion unless stated otherwise.

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