Actually, that was Realtime Associates.
I completely agree, Badly-made western games seem to be a lot worse than badly mad Japanese games.
LJN never developed a single game. All of their releases were outsourced to other developers like Atlus, Beam, and Software creations. Same with Bandai, nearly all of their output was crafted by TOSE Software.
I maybe wrong, but the way I've seen it, Western developers of the day were more interested in developing the kinds of unique game that were popular on PC and saw console-style games like Mario & Zelda as kiddy fair, but eventually realized that's where the money is and began developing similar games, but were usually of low quality due to not having the same levels of experience and talents of those Japanese designers.
Are you sure? I've seen multiple sources say that it was Interplay, I'm not just going by the Wikipedia entry.
http://nesguide.com/games/total-recall/
http://www.honestgamers.com/9391/nes...ll/review.html
http://www.swankworld.com/Games/retr...all/review.htm
EDIT:
I've looked up Realtime Associates' website, they list all of their video games that they produced. For NES they produced Maniac Mansion, Caesar's Palace, Rocketeer, and Dick Tracy. There's no mention of Total Recall. If they're still mentioning Rocketeer and Dick Tracy then I doubt they're editing out their bad games.
http://www.rtassoc.com/pastprojects.html
Last edited by Gameguy; 10-08-2013 at 04:48 PM.
I believe only the music part of Total Recall was done by Realtime, as that was David Warhol (founder for Realtime) and George Sanger (musician for Realtime). Monster Truck Rally lists INTV Corporation which is actually an alias for Realtime Associates.
Also, another reason why Western game developers may not be as good was because back then sometimes, only one person worked on the entire game. For example, Mark Cerny did the entire port of California Games for the Master System.
Last edited by Doommaster1994; 10-09-2013 at 10:42 AM.
Last edited by Neb6; 10-10-2013 at 03:20 PM.
Some programmers are better experienced than others. The programmer of Spider-Man for the NES told me he had to learn 6502 assembly in a week. Then a programmer for Win Lose or Draw said something like the game was made in two weeks. I know those games were made by more than one person, though. I haven't really played California Games myself (though I do own a copy). I also have a strong suspicion that the people who worked on Bill & Ted are the same people that worked on The Mutant Virus. That game was made by (I think) 5 people and it's the same game developer.
Haha, it's funny back then games had very short development teams, but now you have a large amount of people working on one game.
He was the sole programmer but he didn't do the artwork (which looks notably Japanese in that version).Originally Posted by Doommaster1994
Ah. I wonder who did the graphics then? Or the music? I know the title screen music's a real song and the rest of the songs are taken from the computer versions, but I'm wondering who did the adaptation for Sega Master System.
I think there a great many reasons for this. One, I feel that the likes of Konami and Capcom developed games and then applied a license to them. The game came first, the licensed bits later. I think the inverse is/was true for US developers, which is to say that they built everything around the licensed property, with far less (if any) concern over whether or not a good game was to come of it.
I'm also fairly certain that the quality of the game is indicative of the quality of the property it's based on. How many of the licensed games in question are really great and who owns the IP? I'd say only a handful and almost all are owned by Disney. Disney, like em or not, is known for producing good quality product (TV/film), so having a good game to go along with their IPs only makes sense. They don't need to cash-in on their films right away because their films have lasting power. A game can come out a year after the film's theatrical release and people will still care, versus something like Total Recall which is easily forgotten by most of the game's target audience.
So crappy licensed game probably have less to do with the developer and more the movie and TV studios pushing to have a product ready at the same time as the film/TV show release so as to not miss their window of opportunity, and I'd like to think that Japanese developers were/are less likely to take on a rush project like that, since it would potentially tarnish their brand.
At least at the time, Disney cared more about quality control.
I do remember reading an interview with the producer of DuckTales. Capcom certainly cared about game quality, but Disney almost had to threaten to pull the license if they didn't fix their Engrish, if I remember reading it.
Though Toy Story I didn't like as much, but I don't think I've yet seen a Disney game that I could call abysmal, just below-average (High School Musical 3, which I only played some of for the sake of being one of the last licensed GBA games).