Quote Originally Posted by stardust4ever View Post
Yep, that's probably what I had. My top of the line ATI video card was no doubt what allowed me to play it at 1280x1024 without slowing to a crawl.
Sounds about right for 1999, the year I graduated high school and moved off to college!
Quote Originally Posted by Tanooki View Post
UltraHLE came out in 1999 and it was mind blowing out of nowhere at the time. I was on IRC at the time neck deep into the whole emulation thing on the NES more than I'd want to admit with things, and when it dropped people flipped out. People split into two camps of warez that shit, and the others who would ban people on sight for asking for N64 games (which is ultimately what happened for a good stretch) as it was straight up warez and Nintendo was and always have been dicks about piracy. The unique thing with this is that it's a high level emulation program, it doesn't shoot for accuracy in the least bit and uses any cheat in the book to halfassedly get things going at amazing speeds on hardware that should just suck hard with it and in general not function at all. In that year I was rolling with a Celeron 466 machine with not that much ram and a middle of the road video card and I could play Mario, Wave Race, Zelda, Bomberman and some others in high resolution (640x480) visuals and the audio was pretty damn stable and sounding right too.

It's a cheat though when you go that way you throw a lot under the bus with assumptions on how stuff works and you throw variables at the wall and see what sticks or not on what functions. It only had that one release yet a community popped up that kept updating the initialization files for it as it allowed more and more games that didn't work in the stock release to work and in some cases be fully playable.

You can read up on the technical info of it at the original emulators release site which is amazingly still online.
http://www.emuunlim.com/UltraHLE/main.htm
You guys are really blowing my mind with all of this. I remember struggling with all
the alleged N64 emulators that we're floating around the web in 97, and early 98, which was probably before I had a real N64, and I couldn't get Super
Mario 64.v64 to boot no matter what. Since 64 emulation is still far from perfect, I assumed all these years that the most popular games weren't playable till sometime in the early 2000s, or that at least you'd have needed a superpowered PC to play Ocarina of Time. In 1999 emulators like Genecyst and ZSNES were still impressive, so Ultra HLE must have been mind-blowing indeed!

Quote Originally Posted by stardust4ever View Post
That's so 1990s... Anyone actually still use Nesticle or UltraHLE? Didn't think so!
I don't remember Bloodlust releasing patches for specific games, but I think the team behind Dolphin does that. At least, certain revisions seem to work better with certain Wii games than others.

Actually, I'd kill for Sardu (or whoever) to release a new version of Nesticle.
It'd probably have to be recoded from the ground up, but it was always the most emulator to use because of its "view graphics table"
function. You could actually edit the graphics mid-gameplay and save to the ROM
(assuming there was a VROM for the emu to write to)! Sardu was a genius.