I watch their podcast from time to time, but I don't like that guy Ian. Everytime Pat actually gets to talk he seems bored and has that "Oh, when I'm I going to start talking again." look. He looks like he thinks he knows everything.
I watch their podcast from time to time, but I don't like that guy Ian. Everytime Pat actually gets to talk he seems bored and has that "Oh, when I'm I going to start talking again." look. He looks like he thinks he knows everything.
The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK
I don't know of anyone who likes that game. Spoony reviewed that game years ago back when he was still funny, it was actually his first video review of a video game.
http://www.youtube.com/watch?v=lPlH1GGuLlw
Since renting is illegal in Japan, often the US localization would greatly increase the difficulty to combat renting here, making the game unbeatable in a short time without lots of practice.
So last night, I went to order a ticket for the Aug 14th screening in the Boston area. The website said the show was sold out, but I tried ordering an extra ticket anyways and the order went through. I called the theater just to make sure it wasn't a mistake on the website, and he told me that the order did go through. Said that the ticket I ordered was one that somebody had canceled their order on.
If a showing in your area says sold out, I'd say try it out anyway, you may get lucky.
The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK
A good example for a Western game where difficulty was ramped up to combat renting is Chakan. Ed Annunziata has stated explicitly so in the past.
I recall hearing such things about Working Designs games in the past as well.
According to Hardcore Gaming 101, Exile: Wicked Phenomenon became harder by accident--WD changed something without realizing how it worked and it made the game harder.
Though there are cases of them doing that on purpose (the limited save system in Lunar: Eternal Blue for the Sega CD for example).
Well, I have now seen the movie. It's not terrible, but I wouldn't call it a particularly great movie either. I definitely get the sense that the ambitions of the creators outstripped their energies; the flow of the second half of the movie would have been greatly aided by a little more deep thought. Of course, good movies don't always have to make sense, but things flip by a little too quickly to maintain even internal self-consistency.
If you're a fan of Mr. Rolfe's work, you'll probably go see it anyway, and there's no good reason why you shouldn't if that's the case. I'd still rank it above Starpocalypse, the only other crowd-funded spinoff of a web series I've seen in recent memory.
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
Saw the AVGN movie today in NYC. It was surprising well done and entertaining. A few too many f-words, and got a little over the top with cheesy miniature-effects, but otherwise good. I think the pacing got a little messy towards the end, and frankly he should have cut like 20 minutes out of it. The opening say 30 minutes were really entertaining, I'd say big studio comedy-worthy.
The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK
By the way, did the AVGN ever cover Xenophobe? There was a brief blurb about it in the movie, but I guess it might have been original content?
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
Unless its a DVD bonus or some other "not an official AVGN episode" kinda thing, I've never seen a Xenophobe episode of AVGN.