Quote Originally Posted by The Adventurer View Post
I've played a ton of indie games, and I can't think of one that was actually bad.

Battleblock Theater
Cave Story
FEZ
Guacamelee!
LIMBO
Mark of the Ninja
Rouge Legacy
Shovel Knight
Splunky
Super Meat Boy
They Bleed Pixels
Volgarr the Viking
Gemini Rue
Gone Home
Machinarium
Primordia
To the Moon
Awesomenaughts
Skullgirls
League of Legends
Bastion
Cthulhu Saves the World
Legend of Grimrock
Shadowrun Returns
FTL: Faster the Light
Papers, Please
World of Goo

All legit radical.
You know how many indie games there are? Yet you listed many of the most popular highly praised ones? From your list though, Super Meat Boy isn't very good. Cheap level designs built around mass repetition. Legend of Grimrock is unique, but after the first 30 minutes it gets really old really quick. Combat turns very repetitive while the map turns into a whole bunch of trial and error the further you get into the game.

I did like Fez, Cthulu Saves the World, Spelunky(which is based on Spelunker anyways,) and Cave Story.

If you liked Cthulu Saves the World play Breath of Death 7. You may or may not like it, or like it as much. It's basically a much shorter version of Cthulu Saves the World since it predates the game. It's about three to four hours long with four characters only. I liked Cthulu Saves the World, but I didn't like it as much as I probably would have since I played Breath of Death 7 first and gameplay is pretty much identical.

Also, if you like rogue likes, then another good indie game to play is One Way Heroics. Each world is preset, but the worlds themselves are a series of randomized maps. It's a rogue like game where the only way you can save the world is to defeat the demon lord. You start at the castle and darkness comes from the left, so you have to use the number keys to advance to the right("One Way,") killing enemies and gaining experience, picking up weapons, armor, and items, etc. The game feels different from most rogue likes as it feels you're playing through a full RPG in a short amount of time since there are mini towns and mini dungeons you come across as you progress. You can get extra party members to come along with you depending if they're on the map you're on and you have enough charisma when you find them. You can also customize your character prior to starting each world with a myriad of classes and special abilities. Each time you win or lose, you gain points to purchase new classes and purchase new abilities. You can complete the game in less than an hour on the normal difficulty if you're good at roguelikes(I finished in about 30 minutes after I got how to play the game,) but the amount of content it does have a lot of replay value and it's a unique experience compared to literally any other rogue like you've probably played. While I finished it in 30 minutes, I put 10 hours into it before I quit playing. I'll eventually go back to it, just haven't.