
Originally Posted by
The Adventurer
Also, this is pure ignorance. Anyone who knows anything about art assets in video games knows 2D sprites (and especially stylistically lower res looking sprites) are harder to work with then Polygons. Once you have a 3D model you can put it at any angle you want and scipt its rigging to give you your movement cycles. With a sprites, you have to draw every angle, and every movement from scratch. PS. If you played FEZ for any period of time, you'd know it does actually use 3D models for all world geometry. Its viewing angle just makes everything look 2D. You know... since that's the premise behind all its gameplay.