Well, to be fair, Yakuza 4 only sold something like 140,000 copies in North America according to a google search I did. Is that enough to justify an English localization for a game that size?
Unfortunately, we're getting a digital release only here in the States. What a bummer.
Last edited by sfchakan; 06-16-2015 at 02:33 PM.
I'm kinda hoping between now and then the first two Shenmue games are ported. A quick search tells me that they are on system I don't own and a tad expensive to boot.
Edit: Also, copying this from Neogaf, but apparently Gio Corsi stated on E3 stream (http://www.twitch.tv/playstation/v/6249998 around 57:10) that Sony is personally helping with funding and development of Shenmue 3. So that probably nixes any chance of a 360 release, although not absolutely. Sony has helped fund games in the past that have gone multi-platform.
Last edited by JSoup; 06-16-2015 at 05:15 PM.
It means Shenmue 3 is coming, according to the kickstarter that was launched!
http://www.ogreatgames.com Hey check out Ogreatgames for video games and much more!
Cool, looking forward to the game.
About that update... the update when the news was shared?
Source: https://www.kickstarter.com/projects.../posts/1336892Q: How is the production progress going?
A: Please take a look at this diagram. So far, we have finished the composition, story, planning and the game flow. We will be advancing to the next development step soon.
Q: Can you tell us more about the composition stage?
A: Shenmue III is based on the 11 chapters created 17 years ago, and each chapter is set in different regions. For example, the first chapter was set in Yokosuka, second was set in Hong Kong and so on. However, we cannot finish with just one chapter in one region, so I had to restructure the story to fit within the scope of Shenmue III.
Q: What is the story stage about?
A: We had to rethink the storyline to make a more coherent flow, such as writing additional stories and making other changes.
Q: What about the planning stage? What is going on in this part?
A: Since we now know the amount of the funding from the Kickstarter campaign, we can plan the overall budget for development. So I have mapped out the game project to fit that budget scope at this stage.
Q: After the plan is written and ready, what happens in game flow stage?
A: It is about placing various cut scenes, events, battles, and quests in order. We have just finished this stage few days ago, and we will be working on the actual game development now.
Q: What other plans will be upcoming?
A: I will promise that I will be updating you about the progress of the development at least once a month. This is what we have for now.
Q: Is there anything big coming up on your schedule?
A: I am thinking about seeing the 2015 Tokyo Game Show which will be held in September. Also, I am planning to travel to China this October to both attend a game show called CHUAPP×2015, and also to do some location scouting for Shenmue III's development.
Q: Lastly, do you have any stories you could give that occurred during development so far?
A: One night, I went to a Thai restaurant with the development team after work. At that restaurant, a man approached me and asked to shake hands. He said he was a fan, and we had a brief talk. He also happened to be in the game industry and we began to hit it off. We talked some more to find out he really knew his job, and on top of that, he was an exceptionaly good person. I was so impressed, I asked him to help with the development. I couldn't help but feel Shenmue's unique gravity to bring interesting things together.
This is a major thread bump, but I'm so damn excited for Shenmue 3. It stinks big gaming media had to drum up some skepticism for the Kickstarter gig and whanot without really knowing the facts, but I proudly pledged the $250 for the collector's edition. 100% worth it to me as a huge fan of the first two games. Hope we see a I and II re-release in HD on the current gen consoles as well, but that's probably asking a bit much.
Dance Dance Toejam and Earl!![]()
Thank goodness for people like him. I will reap the benefits of waiting until something actually comes out. I just can't do it. I don't preorder unless their is some sort of cash discount for doing so like Best Buy. I am not an investor and I don't see getting the game as a justified reason for me to hope that something comes from my "donation". I play the wait and see on it and hope for the best. What can I say that hasn't been said a million times. Gamers seem to bitch and moan that their wallets are being milked to death and the devs are to blame but we know who is really at fault. I await the fruits of the labor your money is generating.
Cool people I have bought stuff from on this board: orrimarrko kyosuke75 dave2236 video_game_addict cloudstrife29661 NESCollector75
Haha, gotta support what you love, right? I basically screamed like a little girl when the E3 announcement was made, I'm honestly shocked I didn't spend an ill advised grand on some of the other crazy collectible packages they were offering. I completely understand people being hesitant to do it though.
Dance Dance Toejam and Earl!![]()
You do you booboo but I just can't get so hyped to pay more for the exact same game as everyone else and to pay for it so early in advance with zero guarantee of anything even coming out.
Cool people I have bought stuff from on this board: orrimarrko kyosuke75 dave2236 video_game_addict cloudstrife29661 NESCollector75
An update: https://www.segalization.com/2017/08...arter-backers/
Shenmue 3: Message from Yu Suzuki, More Screenshots and Reactions from Kickstarter Backers
Draikin August 22, 2017 1 Reply
Yu Suzuki has provided a few comments regarding the latest Shenmue 3 trailer and the game’s new logo, on both the official PlayStation Blog and the Kickstarter page. You can read the comments below, as well as find a batch of old and new screenshots of the game. I also looked into the comments from Kickstarter backers on the latest update.
Message from Yu Suzuki on the PlayStation blog:
Hello PlayStation fans! This is Yu Suzuki, director of Shenmue III.
It’s hard to believe so much time has passed since we debuted the game at Sony’s E3 2015 press conference. Since then, the team has been extremely busy developing the game in Tokyo, but now it’s time to come up for air.
To coincide with Gamescom 2017, we are happy to share the news that we have inked a publishing partnership with Deep Silver! From the early days on the project, the team at Deep Silver really impressed me with their deep passion for the series and their desire to work with us to deliver a proper sequel that all fans will love.
To celebrate the news, I would like to share with you a teaser video built from a small slice of an in-development build of the game. As you will see, the latest chapter in Ryo and Shenhua’s journey begins with a beautiful set piece in China. You’ll also see that we’re aiming to significantly upgrade the game’s visuals, and you may also notice a new character during that quick glimpse of our new battle gameplay…
I’m pleased to be able to offer a small peek into what we’ve been building thus far, and I am looking forward to the opportunity to show you more as we get closer to our 2018 release.
Thank you, from the bottom of my heart, to all those who have supported me and the team. I will continue to work hard to deliver the best possible realization of Shenmue III.
Yu Suzuki
Regarding the logo, Yu Suzuki had this to say on Kickstarter:
I really wanted to bring home the Shenmue logo because this belongs to all of you, and I know how passionate everyone feels about it. As the result, I felt the design should come more from the heart. So, with more than a bit of trepidation, I took brush to hand. I believe we have reached a design that will please, but let me know what you think!
Needless to say, backers had a lot to say about the first teaser trailer and the new logo. Reading the reactions from the backers, what stands out is that just about everyone is asking the team to go back to the previous Shenmue 3 logo. Below you can see both the old and new logo.
Regarding the teaser video itself, most seem to agree that the environments look good, but the character models and particularly the lack of facial animation is something that many feel needs to be updated. The characters’ faces have an overly plastic look to them and their eyes don’t move, giving them an awkward doll-like appearance. That said, I’d argue that gameplay, storyline and voice acting are far more important aspects of the game. And it’s those that I’m personally more worried about, as we really haven’t seen anything from the game in that regard. Until then, it remains difficult to judge what we can really expect from Shenmue 3. Hopefully, we’ll get updates and video footage more frequently moving forward.
Below is a set of high-resolution artwork, provided with the update on the Sony blog. Again, it looks to me that they’re using a shader that is making the game look way too dark. In several of the screenshots showing the environments, a lot of detail is lost in the darker areas because of this. It’s an effect I’ve also seen in games like Mass Effect 2 (where it could be reversed on the game’s PC version by tweaking the Unreal Engine’s settings), but here it’s far more exaggerated. Hopefully this is something they’ll dial back in the future builds of the game, as it really serves no purpose.
Wanna try a game of Lucky Hit?
Yu Suzuki Special Interview | Then, Now and Tomorrow | Shenmue 3
of note, Suzuki mentions the fights will not be like Virtua Fighter timing based, but rather puzzle-choreography based. An example he referenced was a players decision to use pick-up an item and attack with it will be a piece of the puzzle choreography.
Shenmue Dojo clarifies in the comments:
Switch's Phantom River Stone blog has an analysis up for the video, including some clarifications about Yu's comments in Japanese that didn't come across as directly as they could in the English subtitles.
Which matches with Yu's comments at Gamescom that Choubu alone could have an NPC count of 200.
Similarly, "puzzle game" is a bit of a translation goof, and is actually "thinking-style game", which is the same phrase Yu has used at Gamescom and (I think) in interviews even earlier than that about the combat. It's obviously not referring literally to puzzle games, but was likely used to evoke a sense of strategy Yu has talked about before in regards to the new combat (splitting enemies into smaller groups, knocking objects and other enemies into each other for an advantage, etc). PhantomRiverstone Article: http://bit.ly/2C5qPvu
Last edited by Koa Zo; 01-14-2018 at 11:35 PM.
That sounds fairly remarkable and interesting! I'm looking forward to the game more now. I just hope that development doesn't take too many years. Mr. Suzuki is known for letting his ambitions get away with him.
Originally Posted by Shenmue III Kickstarter
The game's currently listed release day is August 27, 2019 for PS4 and Windows.Originally Posted by Shenmue III Kickstarter
Does he get to drive a Zamboni in this one?
This sequel is about 10 years too late for me. Im not buying a PS4 or fancy gaming PC just to play it. Release it on the original Xbox or Dreamcast and I will buy it