I'm not against funding a popular developer. I'm against the funding of a developer that clearly is in it for the money and the product isn't what the consumer has paid for. We really don't know how much in funds any of these popular developers happen to have.
With IGA, he's only really been popular to a niche following. It isn't quite Disgaea levels of niche, but Castlevania has never had a huge fanbase. Add to that around half of his games were pretty bad. There's SotN, Aria of Sorrow, Dawn of Sorrow, and Dracula X Chronicles that are great games, Lament of Innocence, Harmony of Dissonance, and Portrait of Ruin are good, and then on the other end of the spectrum, there's Nano Breaker, Order of Ecclesia(yes, this is not a typo,) Order of Shadows, Judgment, Harmony of Despair, and Curse of Darkness which are just plain abysmal. Whether it was IGA that drove the series into the ground, whether it was lack of funding, whether it was being pushed by Konami to develop a game and he didn't have final say in many bad decisions, who knows. What we do know is that around half of his games are pretty bad.
So with IGA maybe he didn't have the funding and couldn't get the funding because of the above. The prices for the Kickstarter seemed reasonable and my hype was continuously through the roof with each major stretch goal that was unlocked. If you go to the Kickstarter and look, if only for amount of content and description of this content, this was something that was worth funding. If you've seen IGA's many reviews and seen him at events, you'll know he also has a lot of passion for his games. I hope with the amount of money we've funded and the additional funding he's receiving this will be one of the great games under his resume.
Here's a list of what's in Bloodstained btw.
Main game 25+ larger than his largest castle with three playable characters.
Multiple difficulty modes with the addition of a nightmare difficulty, cheat codes, new game plus which was stated will include new ai.
Boss Rush
Speed Rush
Co op, Versus, Challenge Versus, and asynchronous multiplayer.
Classic mode. Stage based version of the game with six stages.
Prequel mini game. Digital only game that those of us who backed will get one copy each physical and digital version we've purchased.
Roguelike mode. Procedurally generated mini castles with a boss for infinite replay value, includes password system so you can replay a favorite or let a friend play a favorite.
Boss Revenge mode. Play as several bosses within the game using their attacks and go through their own mode playing against newly developed hero bosses.