I imagine it may have been in their minds, but that test launch was truly limited because home gaming was basically dead and retailers treated it as poison. They had to find a nice way to dupe stores into carrying it as if it were a toy with a robot instead of a video game as history has said. They had no idea if it too would be ignored and they'd be stuck with the bill scooping up their dead dreams from stores, or it would be a winner and cleaned off the shelves. It wouldn't make business sense to make a million units and hope they move vs a quarter million and seeding them around to see what the response would be.