This project had two major flaws, one from the outset, the other just grew and grew.
Purpose: Why make this system, and who will buy it (putting costs aside)? RVGS never could answer this cleanly. Is it a game system for collectors who enjoy having new CIB games (almost regardless of quality)? If so, can they sell to enough of those people (no chance)? These questions were never properly answered. If they had been, they would have been better able to identify their target audience and market to them.
Leadership: Obviously Mike Kennedy was the driving force on this project from day one. Over time he enlisted the help of John Carlsen and Steve Woitka, as well as others such as Gary Kitchen and Kevin Kevtris Morton, et al. That being said, Mike has been accused and/or proven to over exaggerate supporters, over promise features, and ridiculously over react to criticism. In fact it was so bad that on the Carl Williams interview (below), he took a swipe at Kevtris, which shocked Steve Woitka (had no idea there was any problems), before being stopped by John Carlsen. Carlsen had to interrupt Mike several times, to either stop him from veering off topic, or correcting things he said. I like Mike, his magazine is a great read, and he's 110% passionate about retro gaming. However, on this project in particular, he was a complete disaster. His interaction with the public was mind boggling. Plus he seemed to fail to keep his partners properly appraised of the growing negativity.