I'm curious why the line is drawn where it is. People freak out whenever you talk about Australia banning Mortal Kombat but then DOA or random low budget lolicon game #443 comes out and everyone raises hell that it exists at all. Do games encourage bad behavior or don't they? It seems like we all owe Jack Thompson an apology.
I think that part of being principled is being willing to defend victims that aren't sympathetic. It really shouldn't matter what game it is if the thought processes that are in play are irrational, panicky, and ultimately risky. After all, DOA is just a symptom. What's happening is that culturally we're starting to take a stand against bullying...by permitting other kinds of bullying. For all the talk of tolerance that goes on, if somebody falls outside of the "right" way of thinking then its open season on them and suddenly it's perfectly ok to bully them into compliance. It's why South Park recently introduced PC Principal, intermixing the "SJW" with the stereotype of abrasive college frats. Shifting to a culture that normalizes the kind of mindset that essentially puts people in fear of producing an entertainment product due to potential backlash could lead to some seriously shitty things since that mindset won't always be localized to video games, and in fact hasn't.
I don't understand this, either. Sometimes fake things are awesome. I can see real police work by watching real cops but that doesn't render Die Hard obsolete. Engaging in fantasy can be fun. If people find something that interests them in DOA Volleyball then they shouldn't be judged solely on the grounds that "they aren't real women." It's like that one annoying guy who watches Looney Tunes with you and keeps saying "he could never survive that in real life."






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