Interesting, interesting... I wonder if the local computer book liquidators might have that book?
Anyway, everything makes sooo much more sense from the terminal. I still can't get El-Hazard GBA running at more than 55%, but I'm more interested in Mupen64.
Before I go off on a wild goose chase, can you tell me if it would be a lost cause trying to get BeOS to use my Voodoo2 for OpenGL? I know how to do it in Windows (put 3dfxvgl.dll in an application's directory and rename it to Opengl32.dll), but I haven't the foggiest idea how I might do it in BeOS. (I doubt I can find any other video plugins for BeOS Mupen64.)