Quote Originally Posted by celerystalker View Post
It's tough to say when it started, as many trends over time have been chipping away at me. The rise of western PC-style games over japanese arcade-style games, 3D games almost completely supplanding 2D pixel games outside of indies, online replacing couch gaming, simulation replacing more concise mechanics, and all the patching, DRM, season passes, fees, etc. have all dug varying depths of my interest's grave.

The biggest things, though, have been the push toward digital-only releases, games requiring online patching and DRM to be played or servers they'll drop in two years, games being so massive that they can't help but be filled with filler space to traverse and tedious tasks, and the sameness of new games. Developers make games that all shoot for the same level of realism it seems. Flip through a magazine and everything just kind of looks like it could be in the same game at a glance. It doesn't help that sequels, remakes, and licensed games make up a big part of the scene. I know it's always been that way, but it's one thing to make a sequel to, say Castlevania two years after it's released or when there are two games. It's another to be on the 30th sequel in as many years.

Take all that stuff and stand it up next to the fact that for the cost of a new system, I can get a couple more arcade cabinets and/or some pcbs to play classic games in the style I love, and I really drift away.
Quote Originally Posted by BetaWolf View Post
You took the words completely out of my mouth. The dominant style of gameplay completely changed 10 years ago... now it's almost all generic FPSes.
Third me on that, but all of his post pretty much. I know I went into the price thing, but well money issues that don't die. Placing money out of the equation he nailed it on the head entirely. I get strongly demotivated these days, and the most I have played on a console (PS4) has been remakes other than the 2 Wolfenstein games and Godzilla. I do have Lego the MOvie and Tomb Raider, but they're just conversions as is COD Ghosts(last COD I tolerated.) His first block of text really fits the situation for me, but that second part can make you sick if you think about it too. Taking away your rights paying full price for a long term rental, faux ownership, and front lining that isn't cool or good for the consumer. The DRM nazi tactics, especially be online for a 1p offline experience...what the hell? Nickel and dime every little thing while taking more away, driving creativity to the download, GOG/Steam type places because it's not as profitable or safe. And he's got a point more and more of these PS4/X1 games feel like they're all running the same style, engine, they blend. I don't mind sequels, but 30 in 30 years is overkill. Whatever happened to doing one every 2-3+ years or more like Nintendo used to do with Mario games as we really don't need as many game as years (or more) than a franchise has existed.