
Originally Posted by
celerystalker
It's tough to say when it started, as many trends over time have been chipping away at me. The rise of western PC-style games over japanese arcade-style games, 3D games almost completely supplanding 2D pixel games outside of indies, online replacing couch gaming, simulation replacing more concise mechanics, and all the patching, DRM, season passes, fees, etc. have all dug varying depths of my interest's grave.
The biggest things, though, have been the push toward digital-only releases, games requiring online patching and DRM to be played or servers they'll drop in two years, games being so massive that they can't help but be filled with filler space to traverse and tedious tasks, and the sameness of new games. Developers make games that all shoot for the same level of realism it seems. Flip through a magazine and everything just kind of looks like it could be in the same game at a glance. It doesn't help that sequels, remakes, and licensed games make up a big part of the scene. I know it's always been that way, but it's one thing to make a sequel to, say Castlevania two years after it's released or when there are two games. It's another to be on the 30th sequel in as many years.
Take all that stuff and stand it up next to the fact that for the cost of a new system, I can get a couple more arcade cabinets and/or some pcbs to play classic games in the style I love, and I really drift away.