Thank-you, Blastprocessing, I got it.
Thank-you, Guntz…I found this on the internet(I believe it to be true):
"The reason it can't play GC discs natively is due to a hardware difference in the disc drive. The original Wii disc drive has a mechanism to accept both standard DVD and miniDVD sizes; this mechanism was removed in later revisions of the Wii, and transfered over to the WiiU. There's also a lack of hardware for the Gamecube's controllers and memory cards built in."
So…basically, I don't wanna' touch it…I don't really fancy the idea of modding a system(I understand it's great fun for others)…I want to play a game as it was in the best possible visual and sound the console can natively produce; the only mod I considered is this one for the Gamecube's 480p RGB signal(I seem to have almost no other choice, unless I was wealthy enough for these cables^^) I'm still a little lost about the Wii U being able to play Gamecube games; considering the above statement were true, this would mean the Wii U is hardware capable, but not software? hmmm…so once, if soft-modded' to play(read disk) the game, it actually runs off the internal hardware fully capable of the Gamecube? I wonder…
…the biggest thing I dislike is emulation(as well as video emulation an analogue signal to HDTV(emulated) gawd')…but if the Wii U isn't actually emulating anything…perhaps it's ok..I guess the question would b: how derailing is it to start-up each Gamecube game? Is the soft-mod performed once, or every time?…(sorry, this is probably on the web somewhere).
The other issue is that the original controller and memory cards cannot be used without an adapter…I wonder if any lag is induced with it…probably not..it looks smart'..still no memory card…but the virtual memory card is fine.