Gen / md looks terrible on the box and label, regular genesis red and mega drive blue option would have been better
Gen / md looks terrible on the box and label, regular genesis red and mega drive blue option would have been better
At least the art is about a million times better. Remember this horrendous art?
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What's this artwork then?
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The bizarre-o-matic boxart is practically tradition for cartridge games. We must honor tradition, and when the time comes regale the youngsters about how we had to walk down a whole hallway to our consoles, and then physically pull carts out of creep-o-tron lookin' boxes and put them in the toaster and hit the on switch. With our HANDS!
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Writing "Genesis" or "Mega Drive" instead of "GEN/MD" would run into trademark issues. While Sega takes a relatively benign attitude toward homebrew/indie games, IIRC they've asked that their trademarks not be used in that way, as it would give the impression that the release had their official blessing (or something along those lines).
I find this game intriguing. Looked on the website and didn't find anything specific about the "Special 20th Anniversary Edition".
Is this just a reprint or has there been fixes or changes since the original release?
Never played it, considering a purchase.
The art on both the box and especially the manual obscure the GEN/MD text though, that's just bad layout. The white lettering could have been layered visibly over pedo creep cat priest's arm, for example. Little late for that now though with all those boxes printed! LOL!
And pretending that this is a Megadrive release is silly when the packaging was blue in PAL land.
I will defend the original art though. That was from a nascent time when homebrew releases on almost any platform other than the Atari consoles was unheard of. It was ragged on back then too but I've seen worse.
Last edited by Bratwurst; 12-21-2016 at 07:23 AM.
The font and spacing for GEN/MD looks like placeholder text that had been neglected to be updated.
I feel a little bad saying anything negative in homebrew release threads (and Super Fighter Team isn't even homebrew), but the cardboard box itself will prevent me from making a purchase, and then there's the awful and creepy looking character art and layout anyhow.
Last edited by Koa Zo; 12-21-2016 at 01:17 PM.
ARGH, the original artwork!! It burns my eyes! Seriously though, there's a good [?] reason we used that crude illustration back in '05: our original artist kept delaying, before finally walking away. By this time he finally admitted he hadn't done anything, it was so close to our shipping deadline, I hired some local guy right quick-like to take over and get us something lickety-split. That's one of the few things I'd have done differently, had I the producer experience then that I have now.
Anyway, the new product design, especially the manual -- I'm very proud of those. I originally designed the manual myself, and my layout skills were terrible. This was a case of me taking on too much work alone, trying to "wear all the caps" of the project, so to speak. Again, handing over the duties to someone more skilled was a great call, in the subsequent production runs of the game.
I've received some great feedback on the cardstock boxes; seems they are preferred by the majority of those who comment on them to me by e-mail. Despite this I can understand why some customers would prefer plastic cases. We may explore this option again in the future.
BTW: It's called the "20th anniversary edition" as the game was first released in Taiwan back in '96. The guys at C&E, Inc. are friends of mine in addition to business partners, and I have a great deal of respect for them. Fans kept writing in for the past few years, asking us to re-release Beggar Prince because they'd missed out the first time. I thought it would be a great homage to C&E to make a special edition, honoring one of their best titles.
Anyway, Merry Christmas to y'all, and thanks for your interest in the game.
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