ARGH, the original artwork!! It burns my eyes! Seriously though, there's a good [?] reason we used that crude illustration back in '05: our original artist kept delaying, before finally walking away. By this time he finally admitted he hadn't done anything, it was so close to our shipping deadline, I hired some local guy right quick-like to take over and get us something lickety-split. That's one of the few things I'd have done differently, had I the producer experience then that I have now.
Anyway, the new product design, especially the manual -- I'm very proud of those. I originally designed the manual myself, and my layout skills were terrible. This was a case of me taking on too much work alone, trying to "wear all the caps" of the project, so to speak. Again, handing over the duties to someone more skilled was a great call, in the subsequent production runs of the game.
I've received some great feedback on the cardstock boxes; seems they are preferred by the majority of those who comment on them to me by e-mail. Despite this I can understand why some customers would prefer plastic cases. We may explore this option again in the future.
BTW: It's called the "20th anniversary edition" as the game was first released in Taiwan back in '96. The guys at C&E, Inc. are friends of mine in addition to business partners, and I have a great deal of respect for them. Fans kept writing in for the past few years, asking us to re-release Beggar Prince because they'd missed out the first time. I thought it would be a great homage to C&E to make a special edition, honoring one of their best titles.
Anyway, Merry Christmas to y'all, and thanks for your interest in the game.





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