Thanks! We're really trying to pull together larger issues going forward but we need more staff. The readerbase is always growing but contributions are key. Of course, I really didn't assist with that much this issue as I wasn't able to front my lead column (as I wrote this issue, I hold myself to the same deadline as everyone else) but it'll be back for September.
Even a one-off, one-shot is greatly appreciated and as Tom Zjaba did with the original newsletter, it is open to pretty much everyone - and every level of writing competency. While I still do edit each and every submission, I have scaled back my edits quite a bit from those first couple issues, as I don't want to trample on individual style or spiff someone's submissions too much. Looking back on when I first began with Retrogaming Times Monthly in 2004, I improved by leaps and bounds as the years rolled on (although some would still say not enough) but that would have never happened if my columns were overly polished in editing from the start.
Some contributions will always need a heavier editing pass than others, and that's fine, but these days I have a better handle on where to draw the line.