There's a new sprite-based FPS running on the classic Build engine. It's made by 3-D Realms, and its name is Ion Maiden.
Steam {Linux, Windows} ($20): http://store.steampowered.com/app/562860/Ion_Maiden/
There's a new sprite-based FPS running on the classic Build engine. It's made by 3-D Realms, and its name is Ion Maiden.
Steam {Linux, Windows} ($20): http://store.steampowered.com/app/562860/Ion_Maiden/
Last edited by Nz17; 03-09-2018 at 01:31 PM. Reason: replaced the wrong video with the intended video
Will it run on a classic Win98 PC?
That's one place consoles have an advantage... new games for old hardware. I doubt anyone these days will intentionally program a DOS or Win9x game.
Looks like it uses a modified version of the engine to run on modern operating systems.
http://www.doshaven.eu/
At least for DOS there's Dosbox.
Last edited by jb143; 03-07-2018 at 01:45 PM.
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...
Thanks for that DOS Haven link, jb143!
As for Windows, I have had much success running old 16-bit and 32-bit Windows programs using WINE. It's not 100% for all things, but every year it gets closer and faster!
(Keep in mind I was talking about playing a new-ish game on retro hardware, not old games on new hardware)
Hopefully when virtual machines get better (and more user-friendly) that'll launch a sort of Win9x revival. Even some DOS games I preferred to play in 9x since DOS won't recognize my microsoft sidewinder (yes, its one of the older gameport ones, not a USB one).
How does that video relate to the FPS?
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...
That line was meant for Nz17. From his post I wasn't sure if he had misread me (since he started suggesting virtual machines) or if he was agreeing with me and saying he also one day hopes win98 retro-development becomes a thing.
I posted the wrong video in the first post. This is what I meant to share:
I think the words "old" and "new" got crossed in my mind, and I was thinking about running old games on new hardware and was suggesting WINE as Microsoft has has dropped "legacy support" from modern Windows for 16-bit and some 32-bit programs.
As for new developments, I have never "got" why people stop developing for old hardware and OS'es. Sure, on an intellectual level I get it (you follow the crowds to try to maximize your profits) but in my mind, you don't abandon old things just because they are old, whether you are the players, the developers, or the publishers. I didn't "get" that during the jump from 8-bit to 16-bit, and I have never got it whenever a new console transition happens.
Last edited by Nz17; 03-09-2018 at 01:45 PM.
So, are any of the people from the old 3D Realms involved in this, or is this just another case of whoever ended up with the trademarks trying to make an extra buck?
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
From here...
The quality of the game isn’t a massive surprise once you dig into who Voidpoint are. The team mostly consists of long-time Duke Nukem 3D mappers and modders, as well as some of the development crew from EDuke32, a popular source-port that brings hardware rendering, improved controls and a lot of bug-fixes to the occasionally wonky old Build engine.
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...