Forcing people to pay for stuff isn't screwing up anyone's hobby unless your hobby is theft
Forcing people to pay for stuff isn't screwing up anyone's hobby unless your hobby is theft
I pretty much only ever downloaded PS1 ISOs to check if my scratched legit games were fully readable or not. I would use ImgBurn to load up the ISO and verify against the legit disc. So far the only disc I found with problems was with a PC game and I was lucky to find the ISO for that. I wouldn't keep the ISOs after checking the discs as they take up too much hard drive space, I only would keep patched fan translations as legit pressed discs don't exist and burned discs can erase over time.
Otherwise I could see it as a way to test games out before buying them but I never really did this, usually watching youtube videos is enough for me to know if I want to play a game or not.
The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK
Dude, can you just relax? Do you have to sideways flip off every thread where every single person doesn't have the exact same thought on a subject as you?
I'm sure available ISO downloads are totally killing the value of LSD: Dream Emulator or Harmful Park, right? Screw playing a fan translation of Policenauts or Ace Combat 3. Nintendo isn't making a dime on NES and SNES classic consoles and inventory is clogging up retail channels because everyone is just using a Raspberry Pi with illegal downloads. We're all such thieves.
If I can buy an old game without it being enhanced or reworked, with the money going to the people who developed it or own the IP, I do. So many people at The ISO Zone were maintaining 1:1 clean archives of entire CD based game libraries - you think developers or publishers would do that? Revision differences, unused game assets left on retail releases, regional changes, figuring out who developed what, prototype differences - it's all because of people duplicating game data and uploading it somewhere. So much is learned about the crazy wild west days of the industry from dumping ROM data and ripping disc images. So many important game-by-game video programs created by enthusiasts exist because of access to emulation. So many untranslated games have dozens of talented people working to break down the language barrier every day, all because of emulation.
Ever rented a video game from a video store in the 1980's or 1990's? Guess what, you were breaking the law with media that was current and taking money from developers who were active.
Justify it as much as you want but remember that I am on the side of people who make a living deciding what is and isn't morally acceptable as well as the people whose name was synonymous with "video games" for a solid decade and a half.
InsaneDavid (09-01-2018)
12 mil boys, 12 mil
https://gbatemp.net/threads/nintendo...cBQtNaiqgFJxvU
Good I hope this leads to the removal of all the fake cartridges, manuals, boxes, and multicades out there.
I wonder why Nintendo was so quick to settle when they (apparently) had a claim worth $100 million. Heard some rumors that Nintendo was afraid of a court saying that in some situations, ROMs might not be protected. Don't think they would have gotten the $100 million anyway, though I doubt they will get the $12 either...
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...
I really wish there were a retro game store with deep pockets like Nintendo that could go after a US manufacturer of bootlegs. There's a company in my town that openly sells illegal multicades. A game store in town sells $40 repros of high dollar NES and SNES carts, and there's no indication whatsoever that they're counterfeit besides the price tag.
GameStop is about the only company who could do something about it but their retro game sales are probably a small share of their profits.