They were just designed knowing the pixels weren't square. So the "scaled" image you see would have been the artistic vision.
They were just designed knowing the pixels weren't square. So the "scaled" image you see would have been the artistic vision.
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...