Originally Posted by
kupomogli
I completely agree and it's became more and more of an issue with modern games.
There's a lot of games, too many infact, that often have you just chasing a marker on a mini map over and over. Ubisoft games are the worst. Far too much a waste of time, I could just Cry.
Now I like The Witcher 3 in some ways, but the game never did deserve the praise it's received. This game is a 6/10 at best one and only thing this game absolutely nails is the incredible voice acting alongside some rather great writing. But whether you're playing just the main storyline, you are walking five, 10, 20 minutes from one point all the way to another point across the map. Once you get there, the game without fail has you go into witcher sense, have you find some clues, and then ALWAYS has you follow either blood on the ground, a smell, or something to another target location in which you happen to look for more clues or kill something. Each and every single story mission in the entire game both side and main quest follows this. It's a step above Ubisoft fetch quest garbage, but it's still an open world that does not respect the players time with just how much following a market on the map you're doing, because that's literally all you're doing. You're looking at the mini map, aiming towards a marker, and then just holding up until you get there.
However, I do also want to defend developers who actually do it well and I will state that with the GTA games, atleast the newer ones, and most driving games such as Driver 1, 2, and Parallel Lines, Watch Dogs 1(and only the first one,) Scarface the World is Yours, True Crime, Sleeping Dogs, and The Saboteur are all great games. You've also got games like Test Drive Unlimited 1 and 2 that are nothing but driving and these are great games.
There are good games in the genre, Infamous 1, 2, Ninja Gaiden Sigma, Yakuza series, etc) which are also great games. I'd even say that there are some games that pull off the game well despite some of the game feeling empty and barren. Metal Gear Solid 5 is one of those games that takes two minutes to just get dropped off from the helicopter and the game itself really does feel empty and barren.... atleast while you're outside of a base. Once you make your way to one of the bases in the game and you're doing a mission, Metal Gear Solid 5 at that point is quite amazing. It's sad that I would actually say that MGS5 Ground Zeroes, the paid demo, is an altogether better game because it lacks the open world in MGS5 Phantom Pain, despite it only having one base. If the entire MGS5 was like this with just drop zones within the bases themselves, the game would have been as perfect as they come for a stealth game.