Going through my Switch collection and suddenly I realize most everything I own is a port or multi-platform release...
I did enjoy:
ARMS
Nicely fluid controls, creative character design and catchy music. A good amount of post release content was added to this arena fighter, including 360 collectible badges (achievements) that yield points to unlock various weapons to customize your character with. You don't need to use motion controls here, pressing buttons is also an option. It's a fairly simple/casual title, I'd equate it to Power Stone or Dissidia Final Fantasy.
Cadence of Hyrule: Crypt of the NecroDancer Featuring the Legend of Zelda (whew)
Interesting concept/crossover where you have to move and attack enemies to the beat of the catchy remixed Zelda music in a traditional overhead Zelda view. Takes some getting used to, but the charm of the pixel graphics and soundtrack definitely keep me coming back to try again. Honestly, I really suck at this, but it's just so dang cute. Watching tektites wiggle back and forth to pumped up LoZ anthems slightly lessens my longing for the grim reaper's touch.
Xenoblade Chronicles 2: Torna - The Golden Country
Single player MMO-style of RPG where combat is largely automated much like Final Fantasy 12, and selectable attacks are cool-down based. This is a stand-alone prequel to Xenoblade Chronicles 2, which I have not played due to it having a bit of a creeper vibe with the "little boy surrounded by slave harem of melon maidens" theme. Colorful and creative landscapes to explore, interesting monster design, excellent voice acting, great music and a somewhat more balanced and relatable cast (from what I've seen of vanilla XC2 anyway) have made this DLC a worthy investment of my time. It's not nearly so long as the base game, according to howlongtobeat.com, coming in at around 1/3 the playtime as XC2.





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