I totally get that, but I was more directing that question in response to the original topic subject line. Nobody, or at least nobody I ever spoke with at the time, was even aware of console tech specs. The "power gap" between the SMS and NES didn't mean anything in the real world to the average customer because they were blissfully unaware of it even existing. Games that were critically panned were just chalked up to being dud games, not good games held back by hardware limitations.