1. Shantae (GBC) 1/1
2. Donkey Kong Country (GBA) 1/4
3. StarHawk (GB) 3/1
4. Crimson Room Reverse (PSP) 3/21
5. Klonoa: Door to Phantomile (PlayStation via Vita PSOne Classics) 4/25
6. BoxBoy! (3DS) 5/29
7. Proteus (Vita) 6/13
8. Tokyo Tattoo Girls (Vita) 7/2
9. Illusion of Gaia (SNES) 9/30
10. Castlevania: Dawn of Sorrow (DS) 12/11
Huh. I could've sworn this game was my 9th game beaten this year, and I was thinking I'd try to pick something short to finish before the year's end in order to hit 10, but apparently, I totally lost track and have hit that goal already. This is the first year since my daughter's birth that I've managed to hit double digits for my games beaten. If I were to set another goal, I'd go for 12 so I could average one a month, but the odds of me squeezing in two more in half a month, between Christmas and everything, are slim unless I get super-deliberate about my choices, but I'd rather just follow my whims in terms of what I start playing. It's hard to believe it's been a decade since I played through Harmony of Dissonance and Aria of Sorrow, but here I am finally starting to tackle the three DS Castlevania games. I actually started this in October and could've counted it as beaten then, considering I got the bad endings back then, but now I've gotten the proper, good ending, after doing a ton of soul-grinding that tripled the time I had on the clock. In the end, I racked up 30-some hours. That may not seem like a ton in the grand scheme of things (maybe a lot for this kind of game), but when I average 30-60 minutes of gaming time most nights (sometimes none), it makes sense that I'd still be playing even into December. I feel I better understand my childhood gaming now. Sometimes I'd wonder, as an adult, how I'd spend months on games, as a kid, that really weren't that long, but between not being that good back then and losing a lot and having a small window of gaming time after school, things got stretched out.