Quote Originally Posted by YoshiM View Post
This game looks hot! They teased that the game would come out on retro consoles like Xeno Crisis. I'm curious how much of a visual/audio hit the retro games would take.
Well for the SNES ( and Genesis, PC-Engine, Saturn(because of the cart piece ), and possibly the PSX,
and N64 you can literally build an entire console via the cart system. It could utilize parts of the actual system itself.

The real limitation was the storage medium ( cost wise ) back then. The SNES biggest game was probably "Star Ocean" outside some games that utilized audio. The biggest N64 game was "Resident Evil 2" which was the PC variant with many extras and original N64 glory and had cut-scenes limited, and extremly compressed ( but viewable and decent in comparison to the PSX ). Nowadays this should not even be a problem with the "gold-standard" of storage mediums or extra chip-sets.

We could run RPG maker games on the SNES with an adapter and would have little to no problem.
Just internally it would be an XML player running on Windows 3.1 ( or Wine ) in general. A processor used for heavy graphical works ( what RPG-maker is limited to before breaking ) , along with video play-back.

Sound wise the SNES have no problems playing audio at all. In terms of recorded audio, but when it comes to storage ( at the time ) it would be limited.

We could launch a "Gameboy 3d" right now and even release SNES models on demand and have high-ended polygons made with any desktop tools, and high ended cut scenes.