A got all four tablets on Beyond the Beyond meaning I've made it to the games last two dungeons, at this point I'm a bit bored of it so decided I'll just move on. Maybe I'll go back to it later but at this point I'm putting a hold on it.
There are a few games that I did play though during this point. I finished Sword of the Vagrant on hard and then played through NG+ to the very end on very hard, but since there's a true ending area and I can't find out how to reach that I've saved at the last save point and put this game away. Also, the game doesn't start getting anymore difficult in NG+ until the very end of the game, I'd recommend just playing the game in very hard from the get go and maybe doing NG+ in lunatic.
The two games I'm playing at this time though now, I've played five chapters in Fire Emblem on the GBA, the first US release, not the first GBA release.
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I've also played two runs of Ravenswatch which imo is both good and bad. I have both really positive things to say about it and negative things to say about it.
Starting with the negative is that, like most procedural games, the game feels very samey. You start the game, you play the run, you die, you restart, you do it all over again, and it's just one of the few things I hate in modern gaming where there are these select few genres that are just prioritized. Whether it's because it's exploration platformers, procedural, or open world, it's games that waste a lot of time. For indie developers they're more low effort, low cost games that forces the player to spend more time to do the same things over and over to extend the length of the game, and that's unfortunately the end goal of modern gaming. The length of a game matters above all else.
Now, I've only played Scarlet, Little Red Riding hood, so the bosses may change between characters, but I don't believe they do. The game has three procedural Diablo-like maps with important areas around, these areas will either have treasure chests, quest encounters, max HP, or gems, all to buy a specific amount of items and tools and then increase the rank of these tools from common to legendary. And all of this brings so much repetition in a single run that you just keep doing this over and over and over and over, the fact that it took me 30-40 minutes to see and die from the second boss and there are only three maps with three bosses. Again, unless the bosses change per character which I doubt it.
Now the novelty of this is that this game is Diablo in what's essentially around an hour and 30 minutes to two hours, but unlock the Diablo games this leans heavily towards skill based instead. Each of the nine characters on disc or the two patched in characters(and I can tell you right now based on sales this game isn't getting a complete edition) the characters have a primary attack, power attack, special attack, defensive manuever, super attack, and a dash. Even the easiest enemies can kill you in a few hits, so it's mitigating damage, attacking with your cooldowns and primary, evading when necessary, etc and again, it's about choosing the skills as you level up to determine your build path. Every enemy has a their own attacks or their own form of getting to you to deal damage, some enemies may even explode after being defeated dealing damage to other enemies as well as you if you're in range when they die. With Scarlet, she can dash through enemies to deal damage to enemies and each time you build up her critical, the power attack deals more damage, but you can dash through multiple enemies making it more useful, while in werewolf form the power attack is a lunch that can hit adjacent enemies in a close formation, but cannot dash through htem, in both cases the defensive attack might help the character where in Scarlet's case she can't be damaged until it wears off or until she attacks, while the werewolf will recover a very small percentage of life for a short amount of time, making using that ability and having your other passives ready to go is more optimal. Pushes you to learn the enemy movements and route the enemies properly to make the most out of your moveset.






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