And after playing 10 hours of Ravenswatch, I've finished the game, not because I've completed it, but because I'm done. I've made it to "a last boss" apparently there are four final bosses after you defeat the day three final boss, and that's according to the trophy list, but all the other bosses are the same.
The 10 hours consisted of either nine or 10 runs, and a game that at length to complete is an hour and 30 minutes, allowing you to save between areas. I know that I only played three attempts with Aladdin and I got to the final boss, but Scarlet may have been six or seven as I was getting to grips with understanding the flow of the game. Maybe I could have finished the game with Scarlet if I kept on going with her but my complaints about the game since the very first run, I just wanted to try someone else, have a little more variety as I knew the game itself wouldn't.
And that's again, the biggest problem of the game. The biggest problem with modern day indie games in general is that the games are either a 2D side-scrolling exploration game or a procedural game as the large amount of games that are released by indie developers, both of which are very padded experiences, forcing the player to either repeat what's essentially an hours worth of content endless over and over until you finally get good enough or lucky enough to have a winning combination of items in your inventory or what can be a great designed explorable world but more often than not, it's a poorly designed explorable world and the problem with that is that it's always one key item that will lock you out of progress as that's the nature of the game, so you may have 20 points of interest you can't progress, but if that one key item or one of those points of interest are poorly explained or visualized to the players, you're going to either spend hours and hours and hours of wandering or just throw your hands in the air and look that sh-- up online. That's pretty much most indie games and even a lot of modern day AAA developers are doing this as well because padding is the name of the game in the modern day gaming scene, where most modern devs opt for open world, but other modern developers are being inspired by indie devs with games like Dynasty Warriors Origins, Returnal, Elden Ring Nightreign, games that have this modern AAA bullshit, now have this indie bullshit as well.






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