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Thread: Modern gaming sucks.

  1. #1
    Crono (Level 14) Custom rank graphic

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    Default Modern gaming sucks.

    Now I'm talking about modern gaming as a whole, the overarching gaming space of modern gaming is kind of shit now, even though games now days could and should be better than every other instance of every other generation. And yes, there are still great games that release... rarely, they're like a needle in a very piss poor haystack.

    Open worlds, procedural bullshit, and whatever the next microtransaction game is the most common game that we see released, games that are designed to waste as much of the player time as possible, and in the case of procedural horseshit they're might be a great game underneath, but after that one run you've seen 99.9% of what the game has on offer.

    It's not just the quality of games though but the companies themselves, and right now I want to discuss Steam and how Steam is also ruining video games. So instead of paying anyone to review the garbage that gets uploaded onto their servers, Steam likely has less than a dozen employees. Gabe is up there are the top paying these people slave wages while he's raking in billions a year for basically no quality control. So in order to fight back against all the garbage released to their servers, Steam has implemented THE TWO HOUR REFUND.

    Because of this bullshit two hour refund, developers are now required to pad the fuck out of their game. So either the game is now padded as fuck to not even really start before this two hours, or let's say you have a game that's kind of good, now let's make that kind of good game an open ended 2D exploration game to make you run back and forth and turn what's a two to three hour experience in total to 10-15 hours.

    I say this because I bought Wallachia when it released and despite spending ~$50 as an import in total and the game being less than an hour to completion, I don't regret my purchase in the slighest. Enjoyed the game enough to not only finish the game no deaths on both normal and hard. Great game despite these runs taking less than 30 minutes each.

    https://www.youtube.com/watch?v=ihXVmzfjuik

    But on Chronicles of the Wolf, their very next gem, they decide they're going to make it a 2D exploration game and it's padded out as fuck, requiring you to walk back and forth through this long strength of map with probably only the third teleporter in an actually good position. The game itself I wouldn't doubt has a couple hours of content at most if it didn't force all this backtracking. Some of the "puzzles" which are just talk to this person or interact with something at the right time are mostly good, but there are some of these that are done really poorly, infact I've been stuck the last 30 minutes to an hour.

    So what does this have to do with Steam? Everything. Steam doesn't want to lose money, and as they know that everyone will go through them and for nearly 20 years had to go through them if they wanted to play anything, then they don't hire any QA to curate any of the games that appear on their service. They instead offer this two hour refund. Now this two hour refund "should be" used to get refunds through the amount of asset flips and just complete garbage that releases on Steam on a regular basis, but people are real pieces of shit and if a game is less than two hours, they're just going to play the game to completion and get their refund. So now developers can't release good short games, they make extra long tutorials or openings so that you don't really get to start playing the real game until the two hours is almost gone, etc. Anything to disincentivize players from refunding the game within that first two hours but the damage is already done, the developer is required to make some bullshit changes to their games and in doing so sets the pace of the whole game and ruining a lot of games.

    Chronicles of the Wolf is kind of a good game, has some mechanics and some progression that is great, until it's not, and when it's not it's really not good. Thanks, Gabe. alongside all of the other corporate pieces of shit I'm glad you're here to ruin gaming for all of us.
    Everything in the above post is opinion unless stated otherwise.

  2. #2
    Bell (Level 8)
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    Default

    Two hour refund isn't really that much different to the developers than the rental market for console games is/was (I don't know, does GameFly or such still operate?). People were still finishing games without paying the developer. (pretty sure I've read at least one game dev personally feel worse about rentals than piracy. I guess because at least then a third-party isn't making more money than the dev did off that player?)
    Does the developer see how many times their game was refunded? I suppose that would make it only a small step more insulting to the developers. But then so was directly pirating the game, and I have heard some devs do have estimates to how activity happens on that front.

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    Quote Originally Posted by SparTonberry View Post
    Two hour refund isn't really that much different to the developers than the rental market for console games is/was (I don't know, does GameFly or such still operate?). People were still finishing games without paying the developer. (pretty sure I've read at least one game dev personally feel worse about rentals than piracy. I guess because at least then a third-party isn't making more money than the dev did off that player?)
    Does the developer see how many times their game was refunded? I suppose that would make it only a small step more insulting to the developers. But then so was directly pirating the game, and I have heard some devs do have estimates to how activity happens on that front.
    Actually it is, in Gamefly's case the developer would never receive any of the income regardless and Gamefly is a console only service. PC is a pretty large part of the market and effects both console and PC. These are games that are being purcchased, the developers are actually making a potential profit.

    Developers aren't dragging the first two hours of the game out because of Gamefly, where it's a 100% loss. They're doing so because if they can pad the game out then the game won't feel like such a short experience, or the opening is dragged out so long that the player doesn't even really get to the actual game until that two hours.

    But take Wallachia for example, if you finish the game in an hour, then you just get a refund. If you were to play a game for two hours and it says you're 50% of the way through, maybe you refund it and get the $30 you spent back, some gamers may feel like they've played enough of the game.

    Chronicles of the Wolf for example requires you to go from one side of the games map, to the other side of the map, then once you get past this one side of the map then you go back to the other side and make your way all the way to the next town, then you have to go all the way back to the town on the left side, then back to the same area on the right side. Now, this doesn't sound that bad, but if you're having trouble finding what you need in each of these areas because you don't exactly know where you need to go. I know where you need to go in these instances, now, but the amount of time I was wasting in each instance was just infuriating. And apparently, the game is around 10-15 hours long. I've so far played six hours and I'm 60% of the way through according to the game and I think that where I'm located at right now I might actually complete it sooner than 10 hours. I mean honestly, it's been more than 10 hours if you consider deaths or exiting the game so I didn't keep any experience points that I didn't have to because that's another issue entirely, the unintentional level grinding caused by the games padding. So there's not only a lot of padding on my save data and a lot of padding(where I've exited not my deaths) that I just didn't want to go keep the playtime, experience points, etc as I didn't make any progress.

    I think on a replay this game would be a much better game when you know exactly where to go in order to progress, an altogether great game, but the first playthrough, the amount of padding that each one part in each instance that allows you to make any progress, it's an absolute shit show of an experience.

    Here's a video from Reggie and he's already been to the second town based on his commentary. I didn't watch the entire thing he finally gets to the games second boss in an hour and 30 minutes. Something that off the top of my head, I could do in 15-20 minutes FROM THE START OF THE GAME now that I know where to go. That's how bad the games padding is.

    https://www.youtube.com/watch?v=ueVBy-aNM6I

    Now would I recommend Chronicles of the Wolf? Yeah, especially if you plan to replay it like any Castlevania game as future playthroughs will remove all that trial and error on where do I go or what do I do in order to progress. At that point the things the game does well will really shine while the main issue won't be as much of a standout disappointment.

    *edit*

    And let me also make an edit here about Gamefly. Not only does the game have to release physically, but they would be purchasing the game like anyone else to rent the items out. They don't just have an infinite amount of stock, making the determination of how many copies of each game will they need. They don't want too few copies, they don't want too many copies, as they might lose customers or they might just have games they can't get people to rent and essentially lose money that way. And you also have to think, this is a monthly service. Are people even going to be willing to use their monthly subscription for delivery of a game that's only $20 to order digitally and $30 to order physically? If you use the cheapest option of $13.50 the delivery time back and forth the time you spend to play the game before you get the next game, even if you immediately dislike the game. I would have to assume the turn around is more than a week.

    And I doubt Gamefly is used by many people, because if it was, Blockbuster would have never went under as they started to do the whole Netflix delivery plan where you order the movies online, but unlike Netflix where you have to mail them back you could actually drop them off at your local blockbuster store for check in and they were instantly recognized as you could potentially receive games or movies play or watch them that night, return them before the store closes and your next delivery would already be on its way. Netflix had already moved towards the combination of delivery and streaming at that time, the streaming being much more populaar.

    The Netflix delivery service is so popular that Netflix has ended the service, so yeah, Gamefly rentals aren't effecting sales.

    But that two hour Steam refund is changing how games are developed when people cna just play a game for a few seconds and return it. And that's screwing everyone, not just owners of the games on Steam. And according to Google 50% of the non mobile gaming market is PC, so of course developers are going to make sure that they can capture what will keep their games from not getting refunded on PC and then consoles where you can't refund games unless they're just absolutely broken.
    Last edited by kupomogli; Today at 12:37 PM.
    Everything in the above post is opinion unless stated otherwise.

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