I fully finished off Yukar From The Abyss on my Switch since my last update, earning the first and second endings for both Moshirechik and Huaisu, playing through all four after stories (which in turn completed the CG gallery), reading all the glossary entries, and then finally getting Pewrep's End 3. It seems like some endings aren't just a matter of picking a branching choice that leads to whichever ending but rather the result of a hidden cumulative affection score. I had a little bit of trouble getting Moshirechik's End 1 until I really made an effort to pick good responses to him, and on the flip side, what finally got me Pewrep's End 3 was picking only enough to land on his route and otherwise go with choices that didn't seem to get an overly favorable response from him. Now that I've seen everything, I think I'd go with Kyril's as my favorite route, and I think he also had the best drawn CGs. Funny enough, I'd go with the second endings as my favorites. I can see why people who play with guides and only pursue the "best" endings could be left feeling "meh" here. Pewrep's End 1 felt like the one that most wrapped up the overarching plot, but the other three were kind of weirdly abrupt. Not in that the routes ended awkwardly fast, but they just left me with a feeling like "Okay? We're ending it here?" And the after stories didn't help in that regard. I'm used to after stories just being a little bit of fluff or spice, but these all had some degree of conflict or questioning. Even without the after stories, End 2 for each character felt like it had more finality. Maybe things didn't get resolved in a proper way, such that there's some tragedy in the result, but they were more interesting. You get to see a totally different side of Pewrep that doesn't come out in any other ending or route, Kurumi's relationship with Kyril and Huaisu on their respective routes is arguably more solid in End 2 (though you could also argue that makes it less believable), and the whole star-crossed lover thing just works well for all of them.

Anyway, it's very satisfying to fully complete a visual novel. It's been years. I'm used to having a bajillion half-played visual novels. And that means I can freely read other people's thoughts without having to dodge spoilers. Now to decide what I want to tackle next.