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Thread: RIP Rebecca Heineman

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    Ghostbuster


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    Default RIP Rebecca Heineman

    Sadly one of the old school programming legends has passed away, at 62. You can read Scott Stilphen's quite aged interview here at DP.

    In addition to being viewed as the earliest "national video game" champion, Heineman went on to co-found Interplay and write over five dozen retail games. More recently she was on the board of the National Videogame Museum, and by all accounts one of the nicest people the industry has ever known.

    https://www.ign.com/articles/interpl...n-dies-aged-62
    The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK

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    Great Puma (Level 12) Steve W's Avatar
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    Wasn't she the one who put together Doom for the 3DO in weeks because the guy who licensed Doom from ID Software didn't have a clue how game creation worked and he thought just having the graphics assets was practically the same as having a game? Looking at her list of published games in Stilphen's article, it does seem she's the one. What a champ.

    She mentions in the article that she has a room filled with games, I'm hoping they end up at the National Videogame Museum. I haven't visited the place in a couple of years, this'll give me a reason to go again and see what's new.

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    Kirby (Level 13)
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    Quote Originally Posted by Steve W View Post
    Wasn't she the one who put together Doom for the 3DO in weeks because the guy who licensed Doom from ID Software didn't have a clue how game creation worked and he thought just having the graphics assets was practically the same as having a game?
    Additionally, the 3DO has some original tracks in it's OST. For whatever reason, there was some rights issues clogging up them getting the typical OST, then Heineman learned the pain the ass CEO had his own band. So the CEO provided tracks to cover for the ones they couldn't get.

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    Ghostbuster


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    Quote Originally Posted by Steve W View Post
    Wasn't she the one who put together Doom for the 3DO in weeks because the guy who licensed Doom from ID Software didn't have a clue how game creation worked and he thought just having the graphics assets was practically the same as having a game? Looking at her list of published games in Stilphen's article, it does seem she's the one. What a champ.

    She mentions in the article that she has a room filled with games, I'm hoping they end up at the National Videogame Museum. I haven't visited the place in a couple of years, this'll give me a reason to go again and see what's new.
    Yes, she was noted for doing the "thankless" and often "anonymous" work of porting games. Usually to systems that didn't get a lot of love, and weren't exactly easy either. She had a very brilliant mind.
    The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK

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