
Originally Posted by
kupomogli
I actually disagree. While "some indies" are great games, I feel that some of them that have released aren't. For instance, Shinobi Art of Vengeance has some good combat, but it's still full of modern day garbage, and the game looks like ass, like a low effort flash game. Of course it's going to be profitable when it kind of feels slapped together. And if you consider the price that a lot of these lower budget games are requesting, there's much to complain about indie games as their are AAA games. Not every game is Hollow Knight, not every game is Expedition 33. And as physical collectors, it's also more expensive than it is digitally(in most cases.)
However, how often does a new indie game release now days that's either procedurally generated, a card game, a short platformer, 2D exploration game, or a 2D adventure game(Broken Sword/Visual Novel esque that's usually only a few hours in length.) There's very little originality now days whether it's indie or not and outside of the 2D exploration games, is it really all that expensive to develop these style of games above on modern development tools?