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Thread: SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

  1. #21
    Insert Coin (Level 0) SUPER-J11BIT's Avatar
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    Fresh Update from the Pixel Lab - Meet the First Mutant Boss Wearing the Stolen Armor
    https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

    Hey everyone!

    In my previous post, I talked about a new feature I've been adding to the game: mutants aren't just savage and unpredictable. they're smart enough to steal and use advanced armors for a short time.
    And yes, one of those armors is a clear tribute to the legendary Turrican 2 power suit.

    Well, today I’m back with something even cooler.

    I'm excited to introduce the first mutant who managed to steal that iconic armor and twist it into his own brutal, corrupted version.
    This guy officially becomes the first boss you’ll face - a mix of nostalgia, chaos, and pure pixel insanity.

    I'm still polishing animations and attack patterns, but the whole encounter is already looking wild.
    Get ready to see what happens when a mutant grabs a piece of gaming history... and decides to use it against you.

  2. #22
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    New Boss Reveal: The Rolling Mutant
    https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

    Hey everyone!
    Time to show off the second boss-another mutant who managed to steal the advanced armor... and figured out a whole new way to weaponize it.

    His Signature Move
    He morphs into a high-speed rolling ball, tearing across the arena while dropping bombs nonstop.
    Pure chaos, pure pressure, pure pixel mayhem.
    I'm still polishing the animations and attack patterns, but the fight is already a wild explosion of metal and mutant fury.
    Get ready-this boss doesn't just chase you.. he runs you over.

  3. #23
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    New Boss Reveal!
    https://drive.proton.me/urls/VVFRQQD1Y8#7o3xEZn32M61

    Hey folks!
    It's time to introduce the third boss.. and yep, you guessed it: this one flies, zips around, locks onto you, and blasts you like you're the last pixel left on Earth.

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    Development Update: Level Coding Has Begun!

    Hey everyone!
    Just wanted to let you know that I've officially started coding the levels. All bosses and enemies are already done, so from now on I’ll be focusing on building the actual structure of the game.

    I’m aiming for somewhere between 5 and 7 levels, but I haven’t decided the final number yet. Either way, I won’t go beyond that because I want to keep the style I love: short, intense, old?school arcade experiences, without repetitive or filler levels.

    Speaking of bosses:
    there are two more bosses I haven’t shown yet, and I’d rather keep them as a surprise for the final release. I think the “wow” effect will be worth it.

    From this point on, the next topic I post will be the announcement of the completed game.
    We’re really in the final stretch, and I can’t wait for you all to play it!

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