Quote Originally Posted by SoulBlazer
Okay, thanks again.

So is it worth the $20? I guess I should play it more on MAME or Genesis to see if I really like it -- it feels VERY different from the NES game I've known and loved all these years. The original game is the same just with load times, huh? What's the difference with the sequel?

Rygar was based off a arcade game also? x_x

Christ, I'm showing my ignorance for old arcade games today.....
I think it's absolutely worth the $20. But I don't blame you if you want to play around with the arcade or Genny games to see if you really want it. And yeah, the load times are the only thing that really differ from the arcade.

Strider 2 is actually more or less a homage to the original... there are specific sequences lifted directly from the original, as well as quite a few original sequences. The graphics have also been updated, and Hiryu looks like he does in the MvC games. It's very easy, though, due to the unlimited continues, but there are a few things to unlock, like the second playable character, Strider Hien.

Rygar was based on an arcade game as well, but the only home translation that ever got that I saw was on the Lynx. All the other home versions are different. The arcade game was straight action, too, not questlike.

Quote Originally Posted by GaijinPunch
Close, but no cigar. There are some conflicting reports on this. On the US side, everyone claims that there was an SGX version in the works. I've never seen this in print, and have only the story backed up by ONE site that lists unreleased games (and I've seen 3-4 of them). On that side, they say there was an SCD, ACD, and SGX version planned, where the ACD (not the SCD) was actually released (and is pretty shitty)
I did see that in print, once. EGM announced the SGX version and showed screenshots ages ago, but I think that was the only time it was ever in print here. I don't recall what issue of EGM it was, either...

On the Japanese side, the one side that concurs that there was an SGX version in the works, also says there was a Hucard version, as well as the SCD and SGX versions.

I'm not really sure, and it doesn't bother me b/c I've got the PSX version which is arcade perfect, so I don't whine so much.
So it was the ACD version that came out. I knew I remember reading that you needed the arcade card to play it.

Oh, and for the record. The Famicom version was slated, but never released. Strider Return wasn't slated for the Mega Drive as far as I know.

I haven't posted these on Japnese Gaming yet, but I'll go ahead and post direct links. Sorry to you 56k suckers.
I kind of figured the Fami version had been announced from what Hotaka was telling me, but I've NEVER seen these ads until now. SWEET! I think the artwork was taken directly from the manga too.