Quote Originally Posted by DARKRYSTAL
Here's one that most won't agree with. Star Ocean : The Second Story. I'm sorry, but I hate any game where you have to cook shit to create new health items. Not to mention the fact that this is one of those rare games where you could combine items to create.... JUNK! That's right, the item that you just created is litterally labeled junk. I swear to God, this is the only RPG I have ever played where the micro-management was more intense than the gameplay.
You know, you could play through the whole game without doing pretty much anything with item creation. O_o You can buy all the healing items, weapons, and armor you need at shops, just like in any normal RPG. The item creation system is actually pretty simplistic once you figure it out. There's a song you can play that makes you nearly 100% successful at creating items while it's playing. Anyway, Star Ocean: Blue Sphere did item creation better (turning each item creation ability into a fun little mini-game where you have complete control over your own success). At the very least, Star Ocean 2 did item creation better than Star Ocean 3 where you just have to sit a long ass time as a bar fills up to see if the game will be kind enough to randomly succeed, all the while it's draining tons of your cash. And if that wasn't bad enough, the cost determines what item you can potentially get, yet the game doesn't manually let you set the cost. Instead you gotta keep pressing the cost button over and over as the game randomly selects cost amounts until you get one you want.