Quote Originally Posted by NeoZeedeater
I don't see a problem with the number of violent games right now since there are plenty of non-violent games that are high quality. Donkey Kong Jungle Beat and Kirby Canvas Curse are two of the best games this year.
Part of the problem is too many platforms (but at least 3 are by the same company, Nintendo) and not enough good ideas. And even nintendo re-uses old ideas often (GBA Classic NES series, Mario 64 DS)

Sadly, Nintendo stuff gets labeled as a 'kiddie system' for often having good original ideas that don't rely on the cheap idea of violance. It's a cheap, easy way out of making good games.

And since there's enough mindless zombies out there (both virtual and real..) to gobble up anything with a gun and/or blood why should they put much effort into originality? if they do it might not sell very ell.

It's much easier to just throw in some thin plot line (such as with reinactment war games) that takes about 15 minutes to come up with, have the designers do some generic 'seen it before many times' situations and let the (seemingly) majority of buyers gobble it up.