Quote Originally Posted by Nirvana
Right when I clicked on this thread, I immediately thought of Gradius III. The problem with that game is it's damn slow down. It's got way too much of it when you start getting maximum power ups, and you're facing the bubbles. Also, a good SHMUP needs great music, like Gradius III does. And nothing too complicated for powerups.
Try Gradius III on the Gradius III and IV disc for PS2. You can actually set the amount of slowdown you want, since the PS2 is capable of running the game faster than it ran on the original arcade board.

Anyway, all that slowdown on the NES version? Gone. (Or at least, the vast majority is.)