Quote Originally Posted by petewhitley
You're missing my point, and taking it somewhat personally or something x_x
Not at all, aparently you're just missing *my* point.

Gaming controllers have evolved since the days of Atari to the current standards out of the needs of the games they control.
And is there any reason to believe that they won't continue to evolve?

Gimmicky control schemes dictated by the need to be "unique" as opposed to the needs of current games and developers have historically failed to take off (see the Intellivision controller, see the Powerglove, see those silly yellow buttons on the N64 controller, etc.).
And how about when the gimmick does suceed? Games have evolved greatly with the inventions of such devices as the mouse and the analog stick. Hell everyone screamed gimmick when the DS was revealed and it's not doing too shabbily now is it?

The current trends in gaming don't necessitate this sort of control style. Did you really feel something was "lacking" before Nintendo showed off this controller?
Exactly it's the current "trend", that's a very temporary phrase you're using there. Gaming technology will continue to evolve, but not if companies like Sony and Microsoft are content on simply upgrading their machines with bigger and better graphics cards. Yes it's the "safe" route in a buisness sense, and that's why they'll always continue to follow it.

And did I really? Yes, the most fun I've had this generation has been with Nintendo's "gimmicks". Jungle Beat, Zelda Four Swords, and the majority of the DS library. I love nothing better then a game or system that strives to do something new. I've certainly have enjoyed conventional games as well, I always will. But I don't see why there isn't room in the industry for both. It's as ridiculous as the notion that there isn't room for both 2D and 3D development when they provide two vastly different forms of gameplay.

Which BTW was anyone really tired of 2D gaming when Nintendo released the N64? And look how the industry's embaced 3D gaming now.

But I digress, I've been very disapointed in the PS2 library, and for me that means it's RPGs but I don't think the complaint is isolated. The games have become so damn blah and are simply rehashes of the same old thing- with few notable exceptions. I find myself continually buying Nintendo and keeping up with Sony and Microsoft out of the habit of collecting.

I haven't heard people screaming out "Get rid of these damn Dual Shocks!" Today's controllers work well for today's games. That's not to say some great games can't utilize this control scheme, but it's change for the sake of change, and at this point the gaming industry isn't going to steer itself where in the direction of Nintendo's specific desires. Remember: form follows function.
.... Actually that cliché could be taken to either side. If you saw the controller as the invention of the function then the form, or the games will follow. I think game devoplers by nature are creative people, and that this controller should be exciting to them. Artists enjoy a good challange, they enjoy creating something new. This controller gives them absolute freedom and I think we can expect to see some exciting things developed with it in mind.

The game industry will continue to advance as technology advances. It's hardly "change for the sake of change". As long as the hardware provides limitations on creation, there's room for improvement. Is this weren't true we'd still be playing exclusively in 2D as it was good enough at the time.