ok, this is from what i said in a diffrent post but i think it deserves its own thing
"after all these years playing night slashers again i was really dissapointed. don't get me wrong it was a good game but i think i was really dissapointed with the lack of imagery. after being really impressed with the first level and even the second i think the game fell totally short in delivering the image of a "zombie-apocalypse". the hospital was a good start but after that the only level that came close to the theme again was the airplane/military base stage which was still mediocore at best (although the ghost helicopter was a nice touch). maybe i'm being overcritical but i can see a castle level in any game i want my zombie overrun city with the undead comeing out of sewers and blood splattered buses overturned in the street ending perhaps at the city museum where you battle the mummy (a better location then an unexplained appearence on an airplane anyways) or what about a battlefield where an embattled military force is holding out against the army of undead, a field crowded with derilect military vehicals and zombie soldiers. like i said don't get me wrong it was a fun game with a gore edgyness to it but i think they missed an oppertunity to set up some really good imagry in the levels"
i was just wondering what anyone else thinks or if anyone has any other examples of a game haveing excellent or for that matter lacking imagry. by imagry i don't mean graphics. for instance i think the metal slug games have good imagry. the stages looks just "feel right" and go with the theme of the game well. a none game example would be the comic series KAMANDI, i mean the story was not so great and the art wasn't exactly top of the line but the images of the ruined cities and the atmosphere of a post apocalypse came across well (at least from the 3 issues i read). like i said before maybe i'm just rambling here but does anyone have any thoughts or examples?