I'm seeing the scan lines, using AV red white yellows with a gamecube. Is this abnormal for this tv?
And around some text I see a swirly kind of effect... I think it's just the scanlines. My mom says it reminds her of neon lights and it has a kind of shimmer. I think it's normal though because I looked at this video:
http://www.youtube.com/watch?v=LUZPex6Posk
and on it the scanlines are very prominent as well. So I think I'm just seeing the scanlines or weird interlacing artifacts as described by:
http://www.projectorcentral.com/video_signals.htm
Last edited by teh_L0ki; 03-18-2011 at 05:17 PM.
sounds like you have the CRT on torch mode. try lowering the brightness and what not. I use a program called display mate to calibrate mine. hook up a PC to the TV and run display mate. it really does make a big difference.
I'm planning to *ahem obtain one of those proffessional calibration dvds and put it through the works.
Oh and if anybody is interested the service mode code on the trinitron wegas is when the TV is off Display, 5, Volume +, On.
edit: while I'm convinced the scan lines are normal should I be notice weird kind of jaggies on borders of objects where it almost looks a little swirly? Is this just an effect of the technology or is it indicative of a problem?
edit: does anybody know the refresh rate on this TV, I've been searching and searching but cannot find it.
double edit: gamecube games look ok on it minus the shimmer thing I'm talking about (just on the edge of objects), but my gameboy player looks absolutely awful.
Last edited by teh_L0ki; 03-18-2011 at 09:54 PM.
wikipedia ad this to say about NTSC color
"NTSC color encoding is used with the system M television signal, which consists of 29.97 interlaced frames of video per second, or the nearly identical system J in Japan. Each frame consists of a total of 525 scanlines, of which 486 make up the visible raster. The remainder (the vertical blanking interval) are used for synchronization and vertical retrace. This blanking interval was originally designed to simply blank the receiver's CRT to allow for the simple analog circuits and slow vertical retrace of early TV receivers. However, some of these lines now can contain other data such as closed captioning and vertical interval timecode (VITC). In the complete raster (ignoring half-lines), the even-numbered or 'lower" scanlines (Every other line that would be even if counted in the video signal, e.g. {2,4,6,...,524}) are drawn in the first field, and the odd-numbered or "upper" (Every other line that would be odd if counted in the video signal, e.g. {1,3,5,...,525}) are drawn in the second field, to yield a flicker-free image at the field refresh frequency of approximately 59.94 Hertz (actually 60 Hz/1.001). For comparison, 576i systems such as PAL-B/G and SECAM uses 625 lines (576 visible), and so have a higher vertical resolution, but a lower temporal resolution of 25 frames or 50 fields per second."
read the rest of the article at http://en.wikipedia.org/wiki/NTSC for good times.
as for swirly's i have no idea what you are talking about and would love to see a picture of one of them in the wild =)
also try backing away from the TV another foot or so. TV have a larger spacing between the pixels as they are desgined to be viewed from afar. compared with a computer monitor that has a much tighter pixel spacing as it is designed to be viewed up closely.
*edit* you could also make the screen slightly blurry to make the scanlines less noticeable also.
If it's 60hz I'm hoping it doesn't cause me problems because of my headaches. I can't use a CRT computer monitor at 60hz or the flicker just kills me. Although I will admit the TV does not look as flickery as a 60hz CRT monitor at least.
Thank you so very much. I read the Wikipedia article and it describes my problem perfectly. I'm confident now that my TV is fine, I'm just getting dot crawl and color bleed from the composite video.
As far as cabling goes I'm just using the standard composite cables that came with the gamecube. I have a bit of a problem because I have two gamecubes a dol-001 that supports component and a dol-101 which does not. The dol-001 is broken so I'm going to have to try and figure something out here. I may end up just paying nintendo to repair one.
I would just substitute with a wii but I'm planning to run the wii on a EDTV I own, and I still want to be able to use the gameboy player.
edit: I just realized I can use s-video cables out of the analog port.
Last edited by teh_L0ki; 03-19-2011 at 11:20 AM.
Does anybody here have any recommendations for s-vdieo cables for my gamecube, and ps2? Also component cables for the xbox (the xbox is for another TV). It's basically impossible to find first party connectors so I was wondering if you know of any good third party cables.
The last thing I want is to make the situation worse, or introduce video lag. Getting away from video lag is why I bought this dang tv in the first place!
Edit I've always been sketched out by third party cables.
Will this work well or do you have any recommendations?
http://www.amazon.com/Gamecube-N64-S...0553417&sr=1-1
edit: I'll just let this thread die since all my questions about the TV have been answered and I'll start another.
Last edited by teh_L0ki; 03-19-2011 at 12:12 PM.
The shimmer around the borders of objects sounds like "dot crawl" to me. This is normal for a composite connection and upgrading to an s-video connection should solve the problem.
⃟Mario says "... if you do drugs, you go to hell before you die."
just wikipedia-ed that. kinda looks like the ps2 being hooked up to my big lcd with composite...... it was just .....garbage. the ps2 componenet cables helped, but not by much.
that being said my SNES and N64 are hooked up to the tv with s-video and i have no such issue.
my NES with composite doesn't exhibit it either. the cable he is using could be junk also. also he could be using ~ghasp~ RF