Everyone knows when you bought a older console and a game , those 2 things were yours . But when you buy a game on a modern console especially a downloadable game , your expected to have constant internet connection for it to run technically it isnt yours if thats the case. What about games that require a subscription to xbox live?
Say you buy black ops for the system , you dont get access to 50 percent of your 60 dollar purchase if you dont have a xbox live account, so cough up another 60 bucks for xbox live. Its worse when a game solely depends on multiplayer and the trend is , games are going that way so if you buy a sequel chances are the single player gets shorter and shorter and developers plan the game to solely dependent on multiplayer.
Say your playing a bioware game like Dragonage , or mass effect and a huge part of the game or campaign is held hostage until you cough up some extra xbox live points or cash , yet its called a expansion pack but its on the actual disc , they probably decided during development '' Hey lets just charge extra for this side mission campaign and just call it a expansion pack the gamers wont know the difference''.
Capcom is guiltier than bioware of doing that , holding resident evils multiplayer hostage when it was on the actual disc. Not to mention their plans for marvel vs capcom 3 charging 5 bucks a new character.
Yeah its a rant but i think of those as more as examples , what do you think about drm and dlc?