What's more important,iyo?
What's more important,iyo?
Bad graphics can bring down a game, bad framefrate can make a game unplayable.
Bury me with my money......*dies*
If the game gets far enough below 30fps it starts to chug or feel like a flip book it doesn't matter how good or bad it looks, you can't play it. I'd take a game looking like it has no shadows and a medium draw distance with some filters disabled to run a smooth 30fps or nicer over looking like the bs on the back of the game box or the website that looks stunning if it moves so badly I can't even watch it let alone control it.
Smoother framerates for me. I'm mostly a flight simulator guy nowadays and I am always striving for 60 fps or as close as I can get it. This adds so much realism to the feel of the sim that it's a must. I'd shoot for 120 fps if it was doable but it's not quite there yet.
Framerate. As long as it's a locked 30fps I'm fine. If it's 60fps that's better. Varying framerate that struggles to reach 30 is a problem, especially if it makes sharp drops then back to something more stable since it makes it extremely noticeable.
I recently purchased Ninja Gaiden Sigma 2 Plus and the game is unplayable because of framerate issues. It drops once or twice per stage, but then on stage nine it's lagging almost the entire stage. Not fun at all.
The game has been out seven months without a patch either so that also tells you the company doesn't care about its fanbase in the least, so in turn I'll do my best to support them as little as possible. There's no way I can't support them a little though since there are games I want from them still(Dead or Alive 5 Ultimate, Ninja Gaiden 3 Razor's Edge, Romance of the Three Kingdoms 12, Atelier Ayesha) but if I can purchase used in mint condition I will, or purchase the games I'm interested in new, but at the lowest cost possible.
Totally! Varyingframe rates are awful.
I also put framerates first. On a platform that has variable hardware, it's always nice to have the option to disable/enable graphics elements.
For a console, the developers should do whatever they can to keep it consistent and fast.