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    Alex (Level 15) Custom rank graphic
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    So far nobody mentioned Punch-Out!!, is the arcade version better? I've only played the NES versions so I can't compare them.

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    Quote Originally Posted by Gameguy View Post
    So far nobody mentioned Punch-Out!!, is the arcade version better? I've only played the NES versions so I can't compare them.
    The NES version is an adaptation more than a port. Most characters from the arcade game are in Super Punch-Out!! tho. I'd say the NES version is better than the arcade just because it introduces Little Mac.


    I don't know how many people here like fighting games, but Tekken games were far better on the PS1/2 than they were in the arcades, because Namco decided to include a lot more content, notably intro and ending videos for each character.

    Tekken 3 went as far as adding radically different playmodes like Tekken Force (side scrolling questy beat 'em up) and Tekken Ball. This then became par for the course for home Tekken games.

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    I feel the Sega CD port of Final Fight to be superior, for the Time Attack mode alone!

    Before Final Fight One for the GBA, it was the only home way to play as all three fighters.

    On the subject of Capcom beat-'em-up ports, I also appreciate Sega Genesis' Saturday Night Slam Masters more than the arcade version!

    Much of that enjoyment stems from being able to play as the bosses, as well as the World Heroes-like Death Match mode.

    This is also true for the Genesis port of Street Fighter II, which also has playable bosses/time attacks/!


    As far as the differences between the '84 Punch-Out{which I own a dedicated cab of} and MTPO, Kid Quick only appears in the original{although Disco Kid from the Wii version is supposedly him}.

    Also, the three arcade PO's have much voice sampling...which was not surpassed until the '94 SNES one!

    People mentioned liking the SNES version of Turtles in Time better, and I agree/feel likewise about the NES port of its predecessor!

    I much prefer Tora the Snow Beast/his wintery level, the white tiger enemies/their dojo level, and the ability to fight Baxter Stockman's fly form .

    I'm sure there are others, but these stand out best at the moment!

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    SOOOOOOOOOOOOOOOOOOOOOUUUUUUUL CALIBUR. Amazing on DC
    Las calles no son basurero, POR FAVOR TIREN LA BASURA EN SU LUGAR !!!!

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    Why? Why?
    Why?
    And why?

    Interesting thread topic. But it doesn't mean much if nothing is said of what substantiates a preference.

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    I prefer the SNES port of World Heroes 2 over the Neo original most of the time. The 2 bosses are playable, additional speed settings, and most importantly it allows you to play the deathmatch levels with normal life bars (or conversely, normal levels with seesaw life bars).

    I prefer US Genesis port of Fatal Fury 2 over the arcade. It plays differently enough to be it's own thing, dipswitch mode makes flat out crazy combos, and the 4 bosses are playable but different than they are in Fatal Fury Special.

    The Xbox port of Samurai Shodown V beats the Neo original due to including an English translated 1P mode. If you don't own a modded AES or MVS Unibios the Xbox version of SNK VS Capcom is slightly better since you can pick the dozen or so bosses without a stupid code.

    The PS2 ports of a few of the King of Fighters games are better than the Neo and Atomiswave originals, especially when you install them to a HDD. Both Neowave and KoF XI have some additional characters while 2000 and 2001 have extra strikers and backgrounds.

    Yes, I'm an SNK fan

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    One minor one--Galaga '88 (aka Galaga '90) for the PC Engine/TurboGrafx seems somehow more fun to me than its Arcade original. Memory is vague here but I seem to recall in the arcade version you moved slower which made it artificially harder, and the graphics were duller than the more vibrant TG16 port.

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