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unwinddesign
08-07-2006, 02:47 AM
I thought the demo was fun, but the game was a bit disturbing in some instances. Not to say I don't like over the top violence, but the scene outdoors with the jeep? Is that type of shit really necessary? Maybe it will make sense in context with the story, but still...

I thought the case file system was really cool, myself. And also the electric guitar. Neat.

Anthony1
08-07-2006, 03:04 AM
I thought the demo was fun, but the game was a bit disturbing in some instances. Not to say I don't like over the top violence, but the scene outdoors with the jeep? Is that type of shit really necessary? Maybe it will make sense in context with the story, but still...

I thought the case file system was really cool, myself. And also the electric guitar. Neat.


Yeah, there is some pretty disturbing things going on in this game, but compared to any current horror movie, is it really anything new? What about the Dad with his two sons, one of them a real asshole that wants to shoot a dude that isn't a zombie, and one that is scared to death of his father and brother, and doesn't want to shoot a non-infected human.

Actually these little cut scenes, that are done with the in game engine, is what makes me like this game so much. Sure they are sick and twisted as F, but very entertaining, none the less.

Jasoco
08-07-2006, 05:21 AM
The Jeep is part of the storyline. They're escaped convicts (Who probably escaped when the guards turned into zombies or something.) and are out to have a little fun killing zombies. (And anyone else in their way just for the hell of it.)

THATinkjar
08-07-2006, 08:48 AM
And there is random other Capcom gaming stuff throughout the demo.

I haven't actually noticed any of this yet, but I did hear that Capcom would be doing this, which I think is pretty damn cool! Come to think of it... the main character does look a lot like Barry from Resident Evil! He's equally as clumsy, too.

I decided to pre-order the Limited Edition Steel Case version of Dead Rising last night, over at Amazon UK. It is the same price as the standard copy, but doesn't include any extras.

digitalmouse
08-07-2006, 11:25 PM
I've been trying to download the demo all day today. It's been on for like 3 hours and the download is only at 25%! What's the deal? Is anyone else having this problem?

diskoboy
08-07-2006, 11:30 PM
IGN gave the game a surprising 8.3

http://xbox360.ign.com/articles/723/723910p1.html

I was expecting at least a 9.

Jasoco
08-07-2006, 11:52 PM
I've been trying to download the demo all day today. It's been on for like 3 hours and the download is only at 25%! What's the deal? Is anyone else having this problem?Not with thie Dead Rising demo. I did have a problem with Kameo though. It kept disconnecting and reconnecting and disconnecting and reconnecting and di--







--sconnecting and reconnecting over and over.

GrandAmChandler
08-07-2006, 11:56 PM
Just had a hot second to download the demo today. Instant purchase.

Random GrandAmChandler 360 facts:

I own 8 disc 360 games.
None of those 8 I bought new except for Table Tennis.
I have never paid $60 for a 360 game.

I will pay $60 for Dead Rising.

digitalmouse
08-07-2006, 11:56 PM
I've been trying to download the demo all day today. It's been on for like 3 hours and the download is only at 25%! What's the deal? Is anyone else having this problem?Not with thie Dead Rising demo. I did have a problem with Kameo though. It kept disconnecting and reconnecting and disconnecting and reconnecting and di--







--sconnecting and reconnecting over and over.

That's exactly what I'm having to do. :(

Princess-Isabela
08-08-2006, 12:28 AM
servers may be shot, as many people are trying to download demo.

there is also quite nice review on team xbox, they gave it 8.7/10

http://reviews.teamxbox.com/xbox-360/1203/Dead-Rising/p1/

first thing in the morning I'm gonna get this killer app!

aaronpetrosky
08-08-2006, 12:34 AM
IGN gives the most brutal reviews I ever seen.

Jasoco
08-08-2006, 12:34 AM
I've been trying to download the demo all day today. It's been on for like 3 hours and the download is only at 25%! What's the deal? Is anyone else having this problem?Not with thie Dead Rising demo. I did have a problem with Kameo though. It kept disconnecting and reconnecting and disconnecting and reconnecting and di--







--sconnecting and reconnecting over and over.

That's exactly what I'm having to do. :(What do you mean "Have to do"? It was automatic on mine? I'd just be sitting there, it would stop downloading. Then a few seconds later start up again.... then stop again a few seconds later... then start up aga-- you get the idea. It was all automatic? You have to manually restart it? That's weird.

Anthony1
08-08-2006, 01:41 AM
Man, this game is so fricking cool. Wicked cool. It's going to be a very fun romp indeed. I also will say that online or even off-line co-op, would be amazing in this game!. I also think it would be awesome if you could play a multiplayer game, where like 15 people are the zombies, and 1 dude get's to be the main character. Of coures, there would be tons and tons of zombies, but 15 of them would be controlled by real people. That would be pretty sweet. or have 16 people be real humans trapped in the mall, but you would have to split everybody up, cause if 16 people got together and coordinated their attacks, it would be too easy to kill the zombies. But it all would be incredibly interesting. There is always the possibility that they could add a multiplayer mode via a downloadable upgrade.


Either way, the single player experience is going to be amazing. It's going to be a fun, fun ride.

THATinkjar
08-08-2006, 05:51 AM
IGN gave the game a surprising 8.3

http://xbox360.ign.com/articles/723/723910p1.html

I was expecting at least a 9.

While I'm yet to read IGN's review... I'm not all that surprised, since the demo itself isn't without fault. But, having said that, this is easily the best of a very niche genre. I'll have a read through, and see what they nitpicked at, but I won't be able to form my own conclusion until September.

Speaking of which... while I wait for a European release (September the 8th, to be exact), I would like to continue reading through this thread. So, to those of you who'll be playing this game in the coming days and weeks: could you please warn of any possible spoilers? That would be great!

Ed Oscuro
08-08-2006, 07:04 AM
I don't particularly care what IGN has to say, but I'm surprised that the reader average is only 3/10 of a point higher (at 8.6)! Ouch!

Slate
08-08-2006, 11:51 AM
Gametrailers.com gave it a 7.8.

.?
:/

Anyway, here is a link (http://www.gametrailers.com/gamepage.php?id=1781) to gametrailers.com's Dead rising videos, for those who don't have the demo or game.

slip81
08-08-2006, 03:07 PM
double post

slip81
08-08-2006, 03:07 PM
Gamespot gave it an 8.4. It seems the biggest gripe is with the extreme liniarity and the brutal save system.

You only get one save slot, and every mission has to be accomplished at a specific time or you can't advance the story. So apparently if you happen to save yourself into a hole where you can't get to the even in time it's essentially game over and you have to start from the beginning.

Hearing that makes me pretty sad, and now I'm thinking about holding off on this untill the price drops. The demo is a lot of fun, but's it also open. I can't imagine enjoying this game as much if I'm forced to run through it as fast as possible with little to no time to wander around and explore/ tacke side missions.

I guess the whole point seems to be to play through the game multiple times to unlock all the stuff, but I don't like the idea of being forced to restart the whole game because of one bad save decision.

I may still pick it up new this week, but as of right now it looks like I may wait till this one hits $40.

Beefy Hits
08-08-2006, 03:17 PM
IGN gave the game a surprising 8.3

http://xbox360.ign.com/articles/723/723910p1.html

I was expecting at least a 9.


As it is, the invisible hand of the developer is often felt throughout Dead Rising. It shoves players along the narrative ride when all they want to do is get off and explore.

This and the escourt missions with dumb NPCs, and no co-op have turned this game into a rental for me. This game is getting more attention than it deserves because of a slow summer schedule.

THATinkjar
08-08-2006, 06:02 PM
In reference to the points that the reviews have made thus far... hopefully, perhaps by the time the game hits the UK next month, there will be an update available which improves one or two of these "problems". The save system, for one, sure does sound like it could do with a little extra love.

But I'm absolutely keeping my pre-order (and not just because of the summer drought)!


This game is getting more attention than it deserves because of a slow summer schedule.

I don't think that is a fair comment at all. Any Capcom game would get a similar amount of coverage (if not more).

Joker T
08-08-2006, 06:49 PM
Well it doesn't look like an RE4 killer but it does look like a ton of fun.

I'm downloading the demo now :D

keiblerfan69
08-08-2006, 09:09 PM
God I hate that we can't get the damn game on the release date. I got up early this morning all ready to go get it and play all day.

Darren870
08-08-2006, 09:18 PM
God I hate that we can't get the damn game on the release date. I got up early this morning all ready to go get it and play all day.

Today was ship date, not release date.

Lothars
08-08-2006, 09:34 PM
God I hate that we can't get the damn game on the release date. I got up early this morning all ready to go get it and play all day.

Today was ship date, not release date.

no today was the release date not the ship date

it should have been shipped by now, because today is the release date.

Darren870
08-08-2006, 09:36 PM
God I hate that we can't get the damn game on the release date. I got up early this morning all ready to go get it and play all day.

Today was ship date, not release date.

no today was the release date not the ship date

it should have been shipped by now, because today is the release date.

You are wrong, its the ship date.

Capcom ships over night this morning, the only possible way a store would have it today is if they were close enough to a Capcom depot for them to get it. Even so they would probably not get it till there afternoon UPS shipment to arrive.

Lothars
08-08-2006, 09:38 PM
IGN gave the game a surprising 8.3

http://xbox360.ign.com/articles/723/723910p1.html

I was expecting at least a 9.


As it is, the invisible hand of the developer is often felt throughout Dead Rising. It shoves players along the narrative ride when all they want to do is get off and explore.

This and the escourt missions with dumb NPCs, and no co-op have turned this game into a rental for me. This game is getting more attention than it deserves because of a slow summer schedule.

but that the thing

yeah it has the story mode than once you unlock the unlimited mode, you can do whatever

so yeah it has the story mode but it also has an unlimited mode

this game is still a must buy and to say it's getting more attention because it's summer

makes me shake my head, because I know your wrong.

it's not a perfect game but no game is, it is though a must buy game.

Lothars
08-08-2006, 09:44 PM
God I hate that we can't get the damn game on the release date. I got up early this morning all ready to go get it and play all day.

Today was ship date, not release date.

no today was the release date not the ship date

it should have been shipped by now, because today is the release date.

You are wrong, its the ship date.

Capcom ships over night this morning, the only possible way a store would have it today is if they were close enough to a Capcom depot for them to get it. Even so they would probably not get it till there afternoon UPS shipment to arrive.


No you are wrong

Release Date:
US: August 8, 2006

It's the release date

It may be the ship date as well but it's still the release date

I know of places that have the game today out on the shelves

but you are sadly mistaken to say it's not the release date

today is the release date.

Darren870
08-08-2006, 09:47 PM
Fine, my 5 year retail experience selling games obv means nothing.

I'm not even going to agrue about this anymore. I already explained why some stores would have it.

GizmoGC
08-09-2006, 01:01 AM
Fine, my 5 year retail experience selling games obv means nothing.

I'm not even going to agrue about this anymore. I already explained why some stores would have it.

Darrenis correct. Except certain Nintendo titles, when do games arrive on Tuesdays?

DonMarco
08-09-2006, 01:12 AM
Shipping date and release dates are the same thing. Today, the 8th, is the release date for the game. Since our store won't get it until Wednesday morning, we always tell our customers that the printed date is the shipping date. So our store won't have it until tomorrow, Wednesday.

Why bitch and moan that the game isn't in stores today? You didn't see this coming or something?



Fine, my 5 year retail experience selling games obv means nothing.

I'm not even going to agrue about this anymore. I already explained why some stores would have it.
Darrenis correct. Except certain Nintendo titles, when do games arrive on Tuesdays?
NCAA, Madden, Monster House, Pirates of the Caribbean 2... A few others I'm sure, but these were all shipped to stores 3-5 days before the Tuesday release. Held in the back rooms because that's the way EA or THQ or Ubisoft or Gamestop or whoever wanted it. A Tuesday release.

Darren870
08-09-2006, 01:17 AM
Shipping date and release dates are the same thing. Today, the 8th, is the release date for the game. Since our store won't get it until Wednesday morning, we always tell our customers that the printed date is the shipping date. So our store won't have it until tomorrow, Wednesday.

Why bitch and moan that the game isn't in stores today? You didn't see this coming or something?



Fine, my 5 year retail experience selling games obv means nothing.

I'm not even going to agrue about this anymore. I already explained why some stores would have it.
Darrenis correct. Except certain Nintendo titles, when do games arrive on Tuesdays?
NCAA, Madden, Monster House, Pirates of the Caribbean 2... A few others I'm sure, but these were all shipped to stores 3-5 days before the Tuesday release. Held in the back rooms because that's the way EA or THQ or Ubisoft or Gamestop or whoever wanted it. A Tuesday release.

Those are street dated items. if you wanted to get really into it, street dated items are the only one with true release dates. Anything else can just be sold on arival, even if its a week before the listed date.

However items don't tend to ship till the dates listed on the internet and released till the day after.

THATinkjar
08-09-2006, 08:31 AM
Having read through GameSpot's, GameSpy's and IGN's respective takes on Dead Rising, I actually think they're very positive reviews. While other games may have been torn apart for similar problems, it is perhaps testament to how good this game actually is, that it still scores very well.

slip81
08-09-2006, 02:44 PM
I bought it, it's fun, but like every review has said the save system is balls.

I *almost* wish I hadn't bought it new, only because I feel kinda jipped that I supported Capcom and their shitty save system. They could have just as easily made multiple save slots, but for whatever reason they didn't, and it sucks. I've already had to restart once because I died, because realistically there doesn't seem to be enough time to save after every case file, so I'm guessing that a lot of this game will be luck as to weather you'll be able to survive and make it to places on time.

The game is still fun, and will be worth the money once I unlock the unlimited mode. But this whole idea that Capcom has of limiting your time and saves forcing you to play through more than once just to see everything is bullshit. Why coudn't they just give us unlimited time and saves so we could go through how we wanted and enjoy the game by taking on the side missions and such?

If you bought it already (like I did) then by all means enjoy what is a pretty fun and hilarious game. If you don't own it I suggest renting or waiting till it comes down in price.

Joker T
08-09-2006, 02:55 PM
Yeah now that I've heard that there is one save slot and you have a time limit, it's really put me off purchasing it.

unwinddesign
08-09-2006, 05:50 PM
I bought it, it's fun, but like every review has said the save system is balls.

I *almost* wish I hadn't bought it new, only because I feel kinda jipped that I supported Capcom and their shitty save system. They could have just as easily made multiple save slots, but for whatever reason they didn't, and it sucks. I've already had to restart once because I died, because realistically there doesn't seem to be enough time to save after every case file, so I'm guessing that a lot of this game will be luck as to weather you'll be able to survive and make it to places on time.

The game is still fun, and will be worth the money once I unlock the unlimited mode. But this whole idea that Capcom has of limiting your time and saves forcing you to play through more than once just to see everything is bullshit. Why coudn't they just give us unlimited time and saves so we could go through how we wanted and enjoy the game by taking on the side missions and such?

If you bought it already (like I did) then by all means enjoy what is a pretty fun and hilarious game. If you don't own it I suggest renting or waiting till it comes down in price.

I've had to restart twice. It's kind of getting old now. The save system makes no sense whatsoever.

Basically, you gotta soup up your character a little bit before you can even start the game. So you're gonna restart once or twice, getting up to level ~5 or so, before you can really progress.

Why can't you save anywhere, though? That makes little sense.

diskoboy
08-09-2006, 08:35 PM
I've been playing for about an hour now, and I'm on case 1-4. Just got Frank to Lvl. 4 and I haven't been killed yet.

Only rescued 2 survivors, though.

I have to agree with the save feature being total shit, but otherwise this is a pretty damn fun game. Linear or not.

Some easy achievement points: Go to Columbia Roasters and drop over the side balcony overhang. You'll get the freefall achievement. Plus you'll find a katana.

GrandAmChandler
08-09-2006, 11:19 PM
Gooo! I thought I was doing well! I found some surviors, beat a boss, got a chainsaw and died.

I now have to do that all over. :angry:

However, I still love this game, well worth my $60. :D

Anthony1
08-10-2006, 01:17 AM
Hopefully, there will be so many complaints about the save system, that Capcom will have an update that will allow you to have additional save slots. Pretty bizarre if you ask me. They could have come up with some other system to keep people focused on following the main game path, but doing it like this is pretty dumb.


Anywho, again, I'm very glad I have a long term rental plan. I pay $3.50 per month, for 6 xbox 360 games at a time. It's like $22 per month. So it doesn't cost me very much to hold onto a game for like 90 days on a very extended rental. The one thing that sucks about these rental plans, is that I probably won't get the game till Friday or Saturday. But, it's no biggie. I can deal with that.

Princess-Isabela
08-10-2006, 03:00 AM
well I was thinking about it, and maybe you can have up to 3 save slots - think about it, having 2 memory cards besides your hard disk will increase your slots, I'm pretty sure that would work ^_~
game is awesome, but its very easy to die, I killed hundreads of zombies and died like three times, I already finished 1-4 case, and now its the first day - dawn of the dead ^_~

unwinddesign
08-10-2006, 03:08 AM
I've got a short summary of this game, from what I've played thus far (I'm up to Case 4):

There are some serious, serious design flaws in the game. I.e., points where if you don't have a gun or the correct weapon, you will get owned. The game makes no mention of this prior to the situation, and sometimes there's no way to find the items in the immediate area. This leads to a lot of frustration and trail and error, while you try to cheaply exploit the game in your favor to offset the fact that you only have a lead pipe and some dishes in your arsenal.

Which leads me to the second knock against the game. For being so heavily touted as "a pick up almost anything as a weapon" title, there is a serious dearth of variety in the weaponry you can acquire. Meaning that the game seems to make items impossible to find in some areas to up the difficulty level. Items break rather quickly, and often there is not much that is actually useful to brain zombies with. Not to mention that your hand to hand attacks early on are garbage and absolutely useless.

The save system issue has been beaten to death, and while it's rather assinine, once you get past the first case and get a save, there's not much to worry about. You can, in theory, get caught where you don't have enough time to complete a mission, but it's rather difficult to do that. While the game does have you racing back and forth across the map with a small time limit, it's never TOO small, provided you don't dick off.

The story is pretty interesting, which is a pleasant surprise. It's entertaining in both a goofy and serious way, which is also a surprise. The voice acting and cut-scenes are all very good, as are the sound effects in game. The graphics are pretty nice looking as well. There is some slowdown when you swing an object into 7-8+ zombies at once, but otherwise nothing major. I noticed some clipping on the costumes as well (very slight, nothing disconcerting). One major problem I've noticed is that it is an absolute bitch to read the text. I'm assuming this is because I am playing [quite unfortunately] on a regular old CRT -- i.e. a non HDTV display. Just something to note, as there is a lot of dialogue text on screen that has no voice actor reading it.

The photography system is rather novel, but it's so easy to get the achievements associated with it that it comes off as a bit of a gimmick. There are things to photograph in the mall, but it's all rather blah -- find some stickers etc. It really doesn't add much to the gameplay.

In essence, the gameplay is an ultra-violent beat 'em up with some light RPG elements. It's fun, but after killing only 900 or so zombies, it starts to feel repetious. Maybe when I get some new hand to hand moves it will feel better, as some of those look really freakin' cool. There are neato moments, though, but it seems weapons break waaaaaaaaay too quickly for my tastes. It seems you're only starting to get in a groove with a katana before it snaps in half, leaving you with boring lead pipe. You can get books to combat this problem, but since your inventory is really small at the beginning, they probably aren't the hottest use of space. Most of them are completely useless, at least the ones I've been able to pick up.

The game controls pretty well, but some of the weapons are used rather wonkily (mostly the ones that you "drive" -- i.e. bike, lawnmower, skateboard). The aiming system can be a pisser, as it doesn't always seem to aim in the direction I'm facing (even though I have that option enabled in the settings menu).

The AI, both enemy and ally, is absolutely awful. Escorting people is a nightmare, and having an ally (usually Brad) covering your back is a disaster. If Brad dies, it's game over, so naturally the dickwad runs straight at the enemy...who has a high-powered rifle. Six or so shots later, the game tells me I failed and that the evidence has vanished. Bullshit, I say. The only thing that's fucking vanished is any semblence of actual "intelligence" in the artificial buffoons the computer makes me save.

Quick pros and cons:

+Story is cool
+Character is cool
+Time limit adds to sense of urgency
+Some really good sound effects, music and graphics
+You can do some really, really cool stuff
+Gameplay is fun (sometimes)
+Gameplay is unique (sometimes)
+Doesn't shy away from some pretty heavy, fucked up stuff (more props that it adds somewhat to the gameplay)

(+/-) Mall is not terribly large

-Gameplay is repetetive (didn't see that one coming, didja?)
-Minor graphical issues (slowdown, clipping on certain costumes)
-Text is nearly impossible to read on my CRT
-Save system sucks monkey balls
-Extremely cheap developer limitations/design choices (lack of weaponry in some areas, lack of GOOD weaponry in a lot of areas)
-Possibility of getting "stuck" in the game with no possible way of progressing
-AI is god-awful


(?) Longevity/replay value?
(?) Will gameplay become less repetious with more time?

I'd give it around a 7/10 right now. I may be coming down a bit hard on the game right now, but I'm trying to be honest, and really see if it's worth my $65. It's cool in many places, but it's been just as much of a hairpulling scream-fest in others. They rather offset each other at this point.

One thing is for certain -- and I definately did NOT see this coming -- this game has a hell of a learning curve. The first two to three hours are going to be a grind-fest, learning the ropes and all that type of stuff.

MarkMan
08-10-2006, 07:12 AM
I'm lovin the game so far. As far as it's mechanics and the way it's laid out, yea it's lame. But I'm still playing it X_X ...

Just gotta put in a little more caution/work.

98PaceCar
08-10-2006, 09:42 AM
For anybody with a Fry's around, they have the game for $49.99 instead of $59.99. At $50 it's an absolute must own game for the system!

Beefy Hits
08-10-2006, 12:27 PM
Hopefully, there will be so many complaints about the save system, that Capcom will have an update that will allow you to have additional save slots. Pretty bizarre if you ask me. They could have come up with some other system to keep people focused on following the main game path, but doing it like this is pretty dumb.


Anywho, again, I'm very glad I have a long term rental plan. I pay $3.50 per month, for 6 xbox 360 games at a time. It's like $22 per month. So it doesn't cost me very much to hold onto a game for like 90 days on a very extended rental. The one thing that sucks about these rental plans, is that I probably won't get the game till Friday or Saturday. But, it's no biggie. I can deal with that.

Gamefly?

Anthony1
08-11-2006, 01:17 AM
Hopefully, there will be so many complaints about the save system, that Capcom will have an update that will allow you to have additional save slots. Pretty bizarre if you ask me. They could have come up with some other system to keep people focused on following the main game path, but doing it like this is pretty dumb.


Anywho, again, I'm very glad I have a long term rental plan. I pay $3.50 per month, for 6 xbox 360 games at a time. It's like $22 per month. So it doesn't cost me very much to hold onto a game for like 90 days on a very extended rental. The one thing that sucks about these rental plans, is that I probably won't get the game till Friday or Saturday. But, it's no biggie. I can deal with that.

Gamefly?


Nope. It's another place. Only thing is, to get the deal where you get 6 at a time, and can switch as many times as you want for $22 per month, is the fact that you have to prepay for a full year of service in advance. You have to pay $250 for a full year of service. While at first, it might seem that spending $250 on a rental service is ridiculous, if you divide that amount by 12, it's $20.83 per month. It's $3.47 per slot, for 6 of them per month. You can switch them out as many times as you want of course. I typically keep 3 of the games long term, and the other 3 I switch constantly. $250 is alot of up front cashola, but in the long run, it's well worth it. Not only can you rent Xbox 360 games, but you can also rent PS2, GameCube, DS, PSP, Dreamcast, PS1, DVD movies, HD-DVD movies and Blu Ray DVD movies. I pretty much use it exclusively for Xbox 360 games myself.

DonMarco
08-11-2006, 01:21 AM
Whoa whoa whoa. I like the save system. There are tons of bathrooms and all them autosaves ruined your gaming survival instincts. Shame on you, not Capcom.

With how the game levels you up, why would you even need two/three/four save slots to begin with? My brother had to make a gamer profile to have his own save slot, because I wouldn't let him play/level-up my Frank while I was working.

The infrequency of saves and absolutely depressing method of dying in the worst ways sucks. I was carrying four survivors when drugged and thrown to the theater "dungeon/alter" part. I paniced a bit, seeing those three idiots sloooowly lose life out there in the mall somewhere, and started to fight my way out. I was stabbed in the back while running away from a mob and died. Whatever the hell happened to those three out there suddenly seemed less important. The 15-20 minutes since my last save practically wasted. I'll take the long way around and avoid the whole mess next time. Bah.

So it kind of feels like a deleted alternate scene in the zombie movie called Dead Rising (a DonMarco joint). One where Frank meets a terrible and shocking end instead of saving the day, getting the kiss, finding the boat or whatever. What a tweest!! (http://www.youtube.com/watch?v=cWWtb2uDDfE&NR)

Lothars
08-11-2006, 01:21 AM
Well I bought Dead Rising and have only played around a half hour but I love it definitly one of the best xbox 360 games I have played

I would even go as far as saying one of the best games on the 360....

I am annoyed about the save system but it's one of those things.

Princess-Isabela
08-11-2006, 04:35 PM
I'm on 5th case, this game is insane!!!
just killed a couple of bosses, about 2,000 zombies killed and by any means - game is not getting repetive, its just fun, mood is so awesome.
now the psychopats in yellow coats appeared(they look like taken from scream/I know what you did last summer movies).
there are tons of things to do, the save system isnt that bad, it just makes things lots more interesting Id even say, this game will have lots of replay value, as there are many routes you may take.
missions are very entertaining and weapons kicks(hedge clippers, chainsaw, and other accessories from "home depot").
definetly a must have for me, $65 was sure lot, - but ultimately worth it.
oh and game looks stunning on hdtv ^^

Drexel923
08-11-2006, 04:48 PM
Can anyone help me with the end boss of Overtime. I don't want to spoil anything, but if you have any tips, a PM would be appreciated. He kicks my ass. :(

diskoboy
08-11-2006, 06:38 PM
Today is a first - this game is causing me to actually buy my first strategy guide, ever.

I'm having a bitch of a time with case 2-2.

Darren870
08-11-2006, 07:40 PM
I love this game!!

Has to be one of the best games i've played on any system, i love the challenges behind it. Can't wait to progress even further into it.

Save system does not bother me at all, infact in games where you could use more then 1 save slot I just used one anyways.

MarkMan
08-11-2006, 07:54 PM
The game is not hard IMO. Just gotta learn how to get around and manage your time well. Went through it easily the first night I got it. Including overtime mode.

The most important thing you have to know your way around the mall and limit your backtracking. Use your map[it tells you exactly how far you are from each goal] and make use of any shortcut(whether it be warping, shopping cart travel, or quickstep usage), make sure you finish what you need to do ASAP.

Drexel923
08-11-2006, 08:21 PM
Can anyone help me with the end boss of Overtime. I don't want to spoil anything, but if you have any tips, a PM would be appreciated. He kicks my ass. :(

Nevermind, I beat it and unlocked Unlimited Mode...which is pretty tough, but its nice to finally be able to pick up and play and not worry about time.

Now I'm going back and trying to level up/unlock more.

The game was difficult and sometimes frustrating, but I only really had major problems once or twice. I think if it has a few things fixed...it would be one of the best games of all time. As it stands now, its an average game at best IMO.

Darren870
08-11-2006, 08:38 PM
Can anyone help me with the end boss of Overtime. I don't want to spoil anything, but if you have any tips, a PM would be appreciated. He kicks my ass. :(

Nevermind, I beat it and unlocked Unlimited Mode...which is pretty tough, but its nice to finally be able to pick up and play and not worry about time.

Now I'm going back and trying to level up/unlock more.

The game was difficult and sometimes frustrating, but I only really had major problems once or twice. I think if it has a few things fixed...it would be one of the best games of all time. As it stands now, its an average game at best IMO.

a few things make it go from one of the best games of all time to avg. Seems like its more then just a few.

Only thing that gets on my nerve is otis.

Lothars
08-11-2006, 08:50 PM
Can anyone help me with the end boss of Overtime. I don't want to spoil anything, but if you have any tips, a PM would be appreciated. He kicks my ass. :(

Nevermind, I beat it and unlocked Unlimited Mode...which is pretty tough, but its nice to finally be able to pick up and play and not worry about time.

Now I'm going back and trying to level up/unlock more.

The game was difficult and sometimes frustrating, but I only really had major problems once or twice. I think if it has a few things fixed...it would be one of the best games of all time. As it stands now, its an average game at best IMO.

Seems like its more then just a few.


Well I disagree that's it's more than a few things that really hurt the game

if the few little things are fixed than honestly it is one of the best games, even now it's still an amazing game.

diskoboy
08-11-2006, 09:56 PM
Has anyone tried on any of the free uniforms downloadable on XBL?

I'm trying to refrain from downloading too much - my hard drive is getting full.

Finally got past 2-2. And have saved 8 people thus far.

Slate
08-12-2006, 01:11 PM
I'll expect to be playing it within a week's time, It's only 3 days until i get my 360.... :D

Gamereviewgod
08-12-2006, 02:33 PM
I'm horribly dissapointed. The save system is beyond ridiculous. It's even worse if it auto saves and you're stuck in a position you can't get out of. Then, you need to restart the whole damn game, wait for all the cinematics to load, skip, and then take a decent chunk of time to get back into the mall.

Yes, the game is fairly short and yes, we restarted games all the time back in the NES days when we died, but the save system makes everything aggravating. If I get an invite to play something else, I need to find a bathroom or other locale, hope to make it there alive, and then save.

Other than that, it's a fine game. It's never repetitive, though i wish they would mark the map when you get a side mission. It can take a while to look around the map to find what you need.

Oh, and eating food you shouldn't is hilarious.

diskoboy
08-12-2006, 02:51 PM
My biggest complaint isn't the save system. It's Otis.

All I can say is, fortunately for Otis, weapons are disabled in the security room.

He always picks the worst possible moment to call you on the transciever. Namely when you're escorting someone, and you're up to your neck in zombies. Or in the middle of a battle with a psychopath. What's with that shit?

I wanna make that little SOB a zombie, myself.. :angry:

Ed Oscuro
08-12-2006, 03:29 PM
Something Awful's take on the game (http://www.somethingawful.com/index.php?a=4012) :)

unwinddesign
08-12-2006, 04:10 PM
After finishing the game (I didn't unlock overtime mode or get the A ending...mainly because I didn't know how. I kind of assumed that waiting on the heli-pad would be the way to escape.), here is my review.

Dead Rising does a lot right, and has a lot of unique things going for it. Yet, at the same time, it seems to do so many easy and fundamental things wrong that, at times, they make the game hair-pullingly annoying. While these problems don't kill Dead Rising, they do severely hinder what could have potentially been the game of the year.

The graphics and sound in Dead Rising are both fantastic, even on an old CRT and 2.1 speakers. The characters look amazingly life-like, and the texturing on their clothing/hands etc. is absolutely fantastic. Light and shadows look very nice, and the game -- thankfully -- does not use over the top bloom effects. The sheer number of zombies on screen is a feat in and of itself, and they all look fantastic as well. Killing them makes them erupt in geysers of blood that are also quite nice looking (if that's at all possible). Occasionally, there are some problems with the frame rate -- usually with the baseball bat connecting with a large number of zombies at once -- and some clipping on a few costumes, but the game is pretty much glitch free. Oh, and the Havok physics make for some interesting zombie deaths. Naturally, the physics engine isn't that realistic, but it's still really neat to watch a zombie fly 15 feet after you nail him in the face with your Louisville Slugger.

I won't ruin the story for anyone, but I can say that I throughly enjoyed it. It is serious, yet remains "tongue in cheek," never getting too melodramatic or anything of the sort, meaning it's quite entertaining. The voice acting is excellent across the board, which really adds to the game's story a lot. Some dialogue isn't voice acted, and instead pops up on screen as text, which is awful, since the font size is tiny, making it almost unreadable on non-HDTVs. Bad move by Capcom.

The gameplay is refreshing, which is a surprise, considering that Dead Rising is essentially a beat 'em up. The main reason for this is because of the sheer number of items you can kill zombies with. Nothing says business more than a katana slicing three undead in half. Or shotgunning five zombies in the face, blowing off their heads. The list could go on nearly ad naseum, but needless to say, there's a lot of cool ways to kill zombies. Controls are mostly good, but the aiming system is kind of wonky for guns. It's fine if you aim using the right trigger, but if you don't, Frank seems to just fire in a random direction. I've also seen shotgun and handgun blasts go through zombies that were standing right next to me, which is a frustrating problem when you're trying to clear a path for yourself. These are minor gripes, however, and the number of different ways to kill your enemies ensures that the game remains entertaining throughout.

So far, so good...right? Unfortunately, the design of Dead Rising is severely flawed. Interestingly enough, the problem is not so much the save system, which has been the bane of many a reviewer's existence. Rather, the problem is with the 72 hour mode. Capcom pushes the player from mission to mission, rarely giving them the chance to go and do anything else. For a game touted as having so many possibilities/things to do, it's ridiculous that you can't do even a quarter of them in a playthrough. There simply isn't time to go and save more than 15 (maybe 20, if you're really good or lucky) survivors, or track down and kill all of the psychopaths. Especially towards the end of the game (third day), the game is brutally unforgiving. In a way, this adds to the game's atmosphere, making it more tense and exciting. But all of that excitement dies hard when you fail a mission simply because you don't have enough time to make your way across the mall within the time limit the game bestows upon you. It makes for a frustrating trial and error experience.

The other major problem stems with the surivor escort missions. These make up the bulk of the side missions (probably about 90%, the other 10% or so being "defeat the psychopath (boss)" affairs). The survivor AI is, in a word, broken. They will stop in the middle of a pack of zombies and try to punch them. They won't follow you when you call them with the Y button. Sometimes they won't move at all, and simply just stand still as they are eaten alive. Even if you make it to the zombie free rooftop, you're not homefree. To get into the security room (which is the destination point), you must climb over a ledge. The survivors oftentimes will not climb the ledge, instead choosing to run back and forth in front of it. Now, remember, you're on a strict time limit, so spending a minute or two trying to coax them up is just impossible. And if you leave them on the roof (which has no zombies on it), they'll die. I had to leave two people I had brought from the opposite end of the mall, simply because they couldn't get on the ledge. The AI is completely and utterly busted, with not one iota of intelligence.

The boss fights range from cool to mind-bendingly cheap. Oftentimes, they [virtually] require you to have a firearm, which is not always possible, given the time limit in the game. A lot of boss fights devolve into trying to find a place where the AI cannot hit you, and then cheaply taking pot shots at them with a ranged weapon. It's too bad, since the bosses are pretty interesting characters in themselves -- it's a shame that they aren't more fun to fight. Once you level up enough, the boss fights become a lot easier and less long-winded, which is a big plus.

The game becomes significantly more fun after you hit level 20 or so. At this point, you can kill zombies in one or two hits from most melee weapons, and you have enough health to make it across the map and back without dying. You also have some useful hand to hand moves, which can mow down lots of zombies at once. These are especially helpful, since items break waaaaay too easily. You can only kill 20 or so zombies with a katana (and most any other melee weapon) before it snaps, leaving you with whatever other weapons you have.

Dead Rising features some other novel gameplay elements, most notable of which are the food and photography. You can mix together drinks to form super smoothies of sorts, which give you various abilities, including upping your running speed, temporary invincibilty and more. The photography is more of a gimmick than anything else, but you can take some really cool pictures, and get experience points for them to boot.

If Capcom had made an untimed story mode, with the 72 hour mode an unlockable challenge, Zombie Revenge would easily be one of the best games of the year. Hell, even if they had been more forgiving in the 72 hour mode, allowing players to explore et al., the game would be close to being the game of the year. Unfortunately, Dead Rising stands as a prime example of getting all of the little things wrong. Great graphics, great gameplay, great sound, great story, great level design, great characters...and an absolutely horrible mode that makes the game much more difficult, annoying and exasperating than it needs to be. Overall, while Dead Rising remains fun to play -- a testament to how GOOD much of the game is -- it is nearly undone by how excrutiatingly bad the time limit makes the game.

7.5/10

Drexel923
08-12-2006, 05:02 PM
Can anyone help me with the end boss of Overtime. I don't want to spoil anything, but if you have any tips, a PM would be appreciated. He kicks my ass. :(

Nevermind, I beat it and unlocked Unlimited Mode...which is pretty tough, but its nice to finally be able to pick up and play and not worry about time.

Now I'm going back and trying to level up/unlock more.

The game was difficult and sometimes frustrating, but I only really had major problems once or twice. I think if it has a few things fixed...it would be one of the best games of all time. As it stands now, its an average game at best IMO.

a few things make it go from one of the best games of all time to avg. Seems like its more then just a few.

Only thing that gets on my nerve is otis.

Well let me clarify a little bit...an average game to me is about a 7/10. So my statement isn't that far off (at least how I feel about it).

Princess-Isabela
08-12-2006, 06:27 PM
just got A ending, and much to my amazement - game doesnt ends there(after the credits theres a bonus plot which I wont reveal and which is also lengthy addition to the story)
save system is really awesome(at first you may not like it, but eventually is really good and does make sense) - it makes you a bit nervous, because you really never know whether you'll be able to survive or not, and it does make things more exciting.
not so much of a spoiler below, but you have been warned.
example, - just before the 12:00pm(11:13 to be precise) on the very last 4th day, just before the heli was supposed to came and pick me up, I saved the game on the first floor in the main hall(where you can get katana) and I just discovered that I should run to Isabela's hideout(she called me), and then get back to the roof within 47 minutes!
I dont have to tell you, I tried 2 or three times, and I thought this is imposibble and I just have to start game all over again, but somehow managed(talking about perfect "run/no killing route - if I wouldnt be on the 21st level, I wouldnt run as fast as I could) and everything ended as it should, but if it werent for this 72 system, there wouldnt be that much of a suprise and excitement(though when I tried to get there on time, I was a bit letdown, that Id have to start all over again).
All in all - system works great once you get used to it and you can always unlock other modes.
in my opinion - Dead Rising is one of the best games I've played on 360 and in general so to speak.
its a true next generation title that will keep you busy for hours upon hours, entertained on the highest level.
Capcom delivered one of the coolest games in recent months & absolute must have if you're a 360 owner.
9/10 period.

MarkMan
08-12-2006, 06:45 PM
I finished the game the other day. I give it a 8.5/10. Good stuff.

Right now I'm trying to get the full outfit for you know who.

Going to do the Zombie Genocider achievement.

slip81
08-12-2006, 09:47 PM
What a great one line review from something awful:


When there's no room in the save system, the braindead shall flood the internet and complain about a brilliant game.

unwinddesign
08-14-2006, 01:42 AM
I've played through this twice (!) already. I think it was better on the second play-through, even though I had seen the cut-scenes (most of them). I was stronger, and it allowed me to finish missions quicker and save more people. Rad.

Anyway, a few tips (a lot of people probably have this stuff figured out, but for those who don't...it may save you some grief):

-To get an A ending and unlock overtime mode, you must meet with Isabella at 10AM the day the helicopter is meant to arrive.

-The "Unbreakable" achievement (get the true ending without getting knocked out) pertains to the Overtime mode. You can die in the 72 hour mode and it doesn't make a difference. Just don't get knocked out in the Overtime mode.

-The Legendary Soldier achievement I believe is a (?) before you unlock it. Kill 10 armed forces ops to get the achievement.

-Killing the psychopaths and then escorting the captives they were holding is probably the best way to level up. If you're getting chumped, try to find a psychopath and beat him.

-The double lariet move makes the Karate Champ achievement really easy.

-To steal the convicts' vehicle, simply shotgun them out, OR get a bladed weapon i.e. a katana. Then, wait until they get stuck on a tree or something, go up to the driver's seat, and begin hacking away. Repeat with the rest of the dudes.

-The 72 hours of gametime lasts about 6 hours of realtime (not including cutscenes). That means each day is approximately 2 hours long. An hour of game time = approximately 5 minutes.

DTJAAAAMJSLM
08-14-2006, 03:51 AM
I just finished the main storyline about an hour ago. I'm still ticked off about Ronald... :angry:

slip81
08-17-2006, 01:55 PM
After playing this game some more I seriously wish I had waited till a price drop, and I might even sell mine to get something that won't frustraite me so much.

It's not that bad of a game, but the save system and survivor's AI are really starting to piss me off. Everytime I try and rescue someone I have to end up carrying them because they don't follow you and won't fight, and once I'm carrying them since I can't attack I always end up getting stuck in a mob of zombies and die. I could probably do better if I leveled up, but since the onlyway to gain any usefull amount of PP is to save people I'm stuck in a vicious loop.

Oh well, maybe I'll just wait till I get a gameshark or something and then blow through it with unlimited life.

The other major problem I have is the weapons. There never seems to be a good weapon around when you need one. Yeah great I can pick CD's or whatever to use as a weapon, too bad those thinks are next to fucking useless when it matters.

Drexel923
08-17-2006, 05:02 PM
Ok...a little updated short review from me. Basically the first playthrough is a huge frustrating bear to do, but I've completely enjoyed the 4 playthroughs I've done so far after it.

Once you finally unlock items and level up the game is fun, mostly because its not as hard, but also because you can now properly manage your time and get more things done.

I still stand by my initial rating of a 7, but I am changing it to reflect my first play through the game (which is when I gave the rating). Now that I've played through it a bunch of times I am bumping it up to a 8.5/10.

So, if you are just picking up the game for the first time...try and get through some of the problems and a better game will show itself.

digitalmouse
08-17-2006, 06:45 PM
Quick question to those who have unlocked these, how exactly do I unlock 5 day and 7 day modes?

Jasoco
08-18-2006, 03:22 AM
I bought a 360 and an HDTV for this game and it was well worth it.

The shitty Comcast DVR I'm forced to use while waiting for the HDTiVo's isn't though. POS. Man what a POS that thing is. But Letterman, Conan, Earl and The Office in HD are enough to make me keep it for now.


In answer to your query to do 5 and 7 day achievements, you need to unlock unlimited mode then stay alive for that amount of time. You can't get them in normal mode games. Just unlimited.

-hellvin-
08-18-2006, 04:12 AM
After playing this game some more I seriously wish I had waited till a price drop, and I might even sell mine to get something that won't frustraite me so much.


I'm gonna have to say, this game is frustrating as !@#$. It's an awesome game though once you get your formula down though. I'd say the hardest part is saving the woman in the jewelery store, the two barricaded guys, and the guy stuck behind the cardboard boxes after the "Helping Brad" mission. Saving four people (one you have to carry) right at the beginning was a BITCH. I was level 15 and had problems with it. I kinda suck though, lol. After that though, you can fight the psychopath Cletus and LOAD UP on guns.

Once you have the guns, taking out the gangsters in the park helps a lot. Once you grab their 50 cal, you can lay waste to most of the remaining bosses. So far I've managed to save every single person up to case 5-1. I just beat the psychopath for that case and saved. I'm about level 30 at the moment and all the extra life, item slots and ect help out a lot. It took me a while to get around the frustrating AI (UGHHHHHH) and a couple other things, but I'm enjoying the hell out of it now.

MarkMan
08-18-2006, 05:27 AM
You should just go after Adam the Clown. Once you get the chainsaws in the game, you pretty much beat it.

Clown chainsaw + 3 books = makes the chainsaw last SUPER long. AND it respawn's. After that happens it's SO easy to beat the game it's rediculous.

slip81
08-18-2006, 09:36 AM
I think what I'm gonna try to do now after cooling down a bit from my last session is try to kill as many zombies as I can and find the few available survivors (but not save them) to bost my PP and then just die and restart with my current stats which should help a lot.

Right now I'm waiting for case 2-1 to become available and am only at level 5. I figure I'll have a much easier time if I restart at level 5 so by the time case 2-1 comes around again I should be at level 10 or higher.

That's probably what irritates me the most, the fact that I'm gonna have to start all over again so soon after starting for the first time.

nik
08-18-2006, 12:12 PM
man, all I gotta say is if you want to get the zombie hunter and genocide achievments, drive that hummer into the underground parking.

I hit 3000 after just 5 minutes driving miss daisy through them all.

-hellvin-
08-18-2006, 04:01 PM
You should just go after Adam the Clown. Once you get the chainsaws in the game, you pretty much beat it.

Clown chainsaw + 3 books = makes the chainsaw last SUPER long. AND it respawn's. After that happens it's SO easy to beat the game it's rediculous.

The chainsaw's one of my favorite weapons so far, I always head out and grab one. I have the "engineering" book, but what other two help extend it's life and where are they? I believe one is called "Criminal Acts" or something and didn't know there was a third.