He is different.
He is different.
And I give it a few weeks before I plunk down cash to get one.
I just downloaded it a half an hour ago, and I still have the biggest sh!t eating grin on my face. I feel like I'm 8 years old again! I forgot what it felt like to be overly excited about a video game release.
Back to the game!
Here's a spoiler:
Who knew?
So how do you get past the three magma pipes in Wily stage 1?
I downloaded it this morning, and it is amazing!
They really hit the nail on the head with the game's look though. Except, it looks better than a regular NES game.
Maybe it's the extra layer of details and animations that seem to be sprinkled about....
Progress wise, I have not gotten that far. I beat SplashWoman with the RockBuster, and ConcreteMan with the trident weapon.
The other stages are quite crazy (in a good way), so I don't really know how I am going to get past those.
In Heaven, everything is fine.
Oh I see now, they give Protoman the slide and buster charger attack (things Mega Man should have already had) and want you to spend an extra two dollars to access them. Nice one Capcom. You clever little devils.
I'll save the man in red for the 360 version.
I have two robot masters left (Concrete and Plug Man), then it's on to Wily's Castle.
Kidfenris.com: Never Updated.
This game is the reason I hated and loved Mega Man when I was a kid.
It's hard, but when you know what to watch for, you can usually get through it.
As much as I love this game, it's handing me my ass at the moment.
Which robot did you guys go after first? Me, I beat Galaxy Man first. His level was pretty much a breeze.
I was doing it in a different, and possibly more pain in the ass, way. The second I saw it I was like "What the holy hell?" I climb the ladder mashing the fire button with Rush Coil equipped. Rush lands to my right. I jump on Rush with just enough time to grab the leftmost ladder. I then change to Tornado Blow. I fire it and use the brief period of levitation to move over to the rightmost ladder.
It's a great game and I love it. But it is freakin' relentless. Far more difficult than any other Mega Man game. And that includes the Game Boy games, Mega Man & Bass, the entire X series...
It actually feels like a romhack at times because it does things that Mega Man is not known for. There are more than a few instances where the game baits you into screwing up much like a Ninja Gaiden would.
I first picked Tornado Man. Got screwed up at those spinny things and went elsewhere. Splash Woman was the first to fall. I do agree with some of the critics. The difficulty is unusual. Concrete Man is a joke with even the Mega Buster but I get creamed by Magma Man if I don't use the right weapon. Then you have some stages that are cakewalks while others beat the living crap out of you.
Last edited by TonyTheTiger; 09-23-2008 at 01:31 AM.
Just beat all 8 bosses and now I'm at Wily's Castle. I gotta say this game looks, feels, acts, and plays like the Megaman we all grew up with. Especially the difficulty, spikes, pit falls, hard bosses, and all. No other MM, besides 1 and 2, has made curse out loud in joy like this. Suddenly, it feels like I've gone back to the 80's and playing on the NES.
The only letdown (so far) is the DLC (higher difficulty, Protoman, new stage). They should have put all extras into original release, instead charge it for extra.
Btw, how the sales numbers for MM9?
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OK, so Wily's castle kicked my ass last night before I had to call it a night. Looks like I'll be replaying it tonight. It's times like this I wish I didn't have a job. Funny thing, it's just like the old days, only instead of school, it's a job that interferes with my gaming. Ah thank you Capcom for bringing back that special feeling again.
Last edited by ShinobiMan; 09-23-2008 at 09:17 AM.
So has anybody found out if the game saves between Wily stages?
I'm sure it's just the fact that I'm so used to playing the older games from sheer memory that makes me feel like those are far easier. I'm sure that after a few weeks I'll be able to blow through this one just the same. It just came as a bit of a shock thanks to the perfectly placed enemies and pitfalls which was usually the exception rather than the rule in 1-8. I've also never seen so many mets in one game before. Thankfully they used Mega Man 1's mets rather than the more annoying ones from later games. Walking ones from 2 or splitting ones from 5.
My first game took me an unusual amount of time because two of my friends were with me and we were swapping the controller after every death. It didn't help that my one friend was so painfully cautious that he wouldn't jump over any holes before checking for those things.
That's it! Next stop: The Junkyard. Population: You!
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I still think that this is a timing thing rather than what they're selling. People freak over DLC because they say they shouldn't be charged for stuff that should have been in the game from the beginning, right? But what consists of things that should have been there? If Protoman is announced before the game's release then people scream that they should have made him unlockable within the game itself. Yet if Capcom never mentioned Protoman then nobody would have expected him to be unlockable. And so what if Protoman is released two months from now? Then does it qualify as something that should have been there to begin with or something that was added to the game after release as an extra addition?